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Part of Marvel Super Heroes
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Enchantment — Plan
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Marvel Super Heroes (MSH)
Live Play Data
Robot Domination
0%
Live Inclusion
Times Brought
117
Decks Running
53
Median Cast Turn
—
Drawn → Played
69%
Format
First-cast turn
n=18Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
117 brought · 50 playersBrought to game
117
Ever drawn
26
Reached battlefield
18
Still on board at game end
8
≥ -2.9pp
Players who cast this card win 36% of the time (n=16) , vs 16% when it never left the library (n=72).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +19.6pp; 95% confidence interval -2.9pp to +42.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
31 instances25.8%
Battlefield
38.7%
Graveyard
16.1%
Exile
19.4%
Hand
Commanders that played this card
in tracked games-
1
Ultron the Annihilator
9 decks
-
2
Ultron, Unlimited
9 decks
-
3
Doctor Doom
8 decks
-
4
Doctor Doom, King of Latveria
4 decks
-
5
Dr. Eggman
4 decks
-
6
Thanos, the Mad Titan
4 decks
-
7
Athreos, God of Passage
1 decks
-
8
Breena, the Demagogue
1 decks
-
9
Bullseye, Death Dealer
1 decks
-
10
Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight
1 decks
Card text
Robot Domination
Enchantment — Plan
Whenever one or more creature cards are put into your graveyard from anywhere, you draw a card, lose 1 life, and put a plan counter on this enchantment.
When the third plan counter is put on this enchantment, sacrifice it and create three 2/2 colorless Robot Villain artifact creature tokens.
Marvel Super Heroes (MSH)
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Uncommon
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Illustrated by Borja Pindado
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.