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Part of Edge of Eternities
·
Instant
·
Edge of Eternities Commander (EOC)
Card Preview
Roiling Regrowth
2%
Decklist Inclusion
Times Brought
340
Decks Running
181
In Decks
1799
Decklist Inclusion
2%
Format
Final zone distribution
110 instances1.8%
Library
0.9%
Battlefield
63.6%
Graveyard
7.3%
Exile
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
64 decks
-
2
Tifa Lockhart
11 decks
-
3
Aesi, Tyrant of Gyre Strait
8 decks
-
4
Toph, the First Metalbender
6 decks
-
5
Bristly Bill, Spine Sower
5 decks
-
6
Korvold, Fae-Cursed King
5 decks
-
7
Omnath, Locus of Creation
5 decks
-
8
Azusa, Lost but Seeking
4 decks
-
9
Hazezon, Shaper of Sand
4 decks
-
10
Omnath, Locus of Rage
4 decks
The "good card" funnel
340 brought · 165 playersBrought to game
340
Ever drawn
98
Reached battlefield
57
Still on board at game end
1
≥ -6.0pp
Players who cast this card win 27% of the time (n=54) , vs 21% when it never left the library (n=207).
When players drew this card but left it in hand, they won 28% (n=36) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.9pp; 95% confidence interval -6.0pp to +17.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=57
0%
T1
11%
T2
14%
T3
12%
T4
5%
T5
53%
T6-9
5%
T10+
Median
6
P25
4
· P75
8
· max
10
On curve
25%
(8 / 57 cast on T3)
Cast same turn as drawn
25%
57 of 100 times cast
56%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.