collections_bookmark
Part of Marvel Super Heroes
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Romantic Rendezvous
1%
Live Inclusion
Times Brought
179
Decks Running
88
Median Cast Turn
5.0
Drawn → Played
62%
Format
First-cast turn
n=28
7%
T1
11%
T2
11%
T3
11%
T4
14%
T5
39%
T6-9
7%
T10+
Median
5.0
P25
3
· P75
7
· max
11
On curve
18%
(3 / 28 cast on T2)
Cast same turn as drawn
41%
The "good card" funnel
179 brought · 79 playersBrought to game
179
Ever drawn
45
Reached battlefield
28
Still on board at game end
0
≥ -9.7pp
Players who cast this card win 23% of the time (n=25) , vs 17% when it never left the library (n=116).
When players drew this card but left it in hand, they won 17% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.4pp; 95% confidence interval -9.7pp to +22.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
50 instances8.0%
Library
64.0%
Graveyard
8.0%
Exile
20.0%
Hand
Commanders that played this card
in tracked games-
1
Cosmic Spider-Man
11 decks
-
2
Norman Osborn // Green Goblin
10 decks
-
3
Ral, Monsoon Mage // Ral, Leyline Prodigy
5 decks
-
4
Gwen Stacy // Ghost-Spider
3 decks
-
5
Krenko, Mob Boss
3 decks
-
6
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
3 decks
-
7
Miles Morales // Ultimate Spider-Man
3 decks
-
8
Judith, Carnage Connoisseur
2 decks
-
9
Lynde, Cheerful Tormentor
2 decks
-
10
Me, the Immortal
2 decks
Card text
Romantic Rendezvous
Sorcery
Discard a card, then draw two cards.
Marvel Super Heroes Commander (MSC)
·
Common
·
Illustrated by Nereida
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.