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Part of Outlaws of Thunder Junction
·
Sorcery
·
Secrets of Strixhaven Commander (SOC)
Live Play Data
Rousing Refrain
1%
Live Inclusion
Times Brought
464
Decks Running
206
Median Cast Turn
7
Drawn → Played
66%
Format
First-cast turn
n=81
5%
T1
6%
T2
4%
T3
7%
T4
16%
T5
52%
T6-9
10%
T10+
Median
7
P25
5
· P75
8
· max
12
On curve
38%
(13 / 81 cast on T5)
Cast same turn as drawn
31%
The "good card" funnel
464 brought · 191 playersBrought to game
464
Ever drawn
123
Reached battlefield
81
Still on board at game end
49
≥ +3.4pp
Players who cast this card win 37% of the time (n=73) , vs 22% when it never left the library (n=291).
When players drew this card but left it in hand, they won 20% (n=36).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.7pp; 95% confidence interval +3.4pp to +26.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
136 instances3.7%
Library
36.0%
Battlefield
27.9%
Graveyard
12.5%
Exile
Commanders that played this card
in tracked games-
1
Rootha, Mastering the Moment
76 decks
-
2
Obeka, Splitter of Seconds
22 decks
-
3
The Tenth Doctor
9 decks
-
4
Stella Lee, Wild Card
7 decks
-
5
Prismari, the Inspiration
6 decks
-
6
The Scarlet Witch
4 decks
-
7
Baeloth Barrityl, Entertainer
3 decks
-
8
Bohn, Beguiling Balladeer
3 decks
-
9
Prosper, Tome-Bound
3 decks
-
10
The Fourteenth Doctor
3 decks
Card text
Rousing Refrain
Sorcery
Add
for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it.
Suspend 3—
(Rather than cast this card from your hand, you may pay 
and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Secrets of Strixhaven Commander (SOC)
·
Rare
·
Illustrated by Izzy
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.