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Part of Outlaws of Thunder Junction
·
Sorcery
·
Secrets of Strixhaven Commander (SOC)
Card Preview
Rousing Refrain
1%
Decklist Inclusion
Times Brought
286
Decks Running
140
In Decks
1057
Decklist Inclusion
1%
Format
Card text
Rousing Refrain
Sorcery
Add
for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it.
Suspend 3—
(Rather than cast this card from your hand, you may pay 
and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Secrets of Strixhaven Commander (SOC)
·
Rare
·
Illustrated by Izzy
Final zone distribution
79 instances3.8%
Library
36.7%
Battlefield
26.6%
Graveyard
12.7%
Exile
Commanders that played this card
in tracked games-
1
Rootha, Mastering the Moment
59 decks
-
2
Obeka, Splitter of Seconds
15 decks
-
3
The Tenth Doctor
5 decks
-
4
Stella Lee, Wild Card
4 decks
-
5
Bohn, Beguiling Balladeer
3 decks
-
6
Prismari, the Inspiration
3 decks
-
7
The Fourteenth Doctor
3 decks
-
8
Vivi Ornitier
3 decks
-
9
Codie, Vociferous Codex
2 decks
-
10
Eris, Roar of the Storm
2 decks
The "good card" funnel
286 brought · 130 playersBrought to game
286
Ever drawn
72
Reached battlefield
46
Still on board at game end
29
≥ -2.4pp
Players who cast this card win 37% of the time (n=43) , vs 25% when it never left the library (n=184).
When players drew this card but left it in hand, they won 17% (n=22) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +12.3pp; 95% confidence interval -2.4pp to +27.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=46
7%
T1
7%
T2
4%
T3
7%
T4
17%
T5
48%
T6-9
11%
T10+
Median
7.0
P25
5
· P75
8
· max
12
On curve
41%
(8 / 46 cast on T5)
Cast same turn as drawn
29%
46 of 100 times cast
46%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.