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Part of Outlaws of Thunder Junction
·
Sorcery
·
Secrets of Strixhaven Commander (SOC)
Live Play Data
Rousing Refrain
1%
Live Inclusion
Times Brought
829
Decks Running
334
Median Cast Turn
6
Drawn → Played
68%
Format
First-cast turn
n=145
4%
T1
8%
T2
4%
T3
8%
T4
13%
T5
52%
T6-9
10%
T10+
Median
6
P25
5
· P75
8
· max
13
On curve
38%
(19 / 145 cast on T5)
Cast same turn as drawn
36%
The "good card" funnel
829 brought · 303 playersBrought to game
829
Ever drawn
213
Reached battlefield
145
Still on board at game end
101
≥ +4.1pp
Players who cast this card win 34% of the time (n=136) , vs 22% when it never left the library (n=523).
When players drew this card but left it in hand, they won 23% (n=58).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.3pp; 95% confidence interval +4.1pp to +20.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
232 instances2.2%
Library
43.5%
Battlefield
22.8%
Graveyard
10.8%
Exile
Commanders that played this card
in tracked games-
1
Rootha, Mastering the Moment
118 decks
-
2
Obeka, Splitter of Seconds
35 decks
-
3
Stella Lee, Wild Card
18 decks
-
4
The Tenth Doctor
10 decks
-
5
Prismari, the Inspiration
9 decks
-
6
Zaffai, Thunder Conductor
8 decks
-
7
The Scarlet Witch
6 decks
-
8
Ozai, the Phoenix King
5 decks
-
9
Vivi Ornitier
5 decks
-
10
Bohn, Beguiling Balladeer
3 decks
Card text
Rousing Refrain
Sorcery
Add
for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it.
Suspend 3—
(Rather than cast this card from your hand, you may pay 
and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Secrets of Strixhaven Commander (SOC)
·
Rare
·
Illustrated by Izzy
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.