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Rousing Refrain card art
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Rousing Refrain

{3} {R} {R} · Sorcery · Secrets of Strixhaven Commander (SOC)
1%
Decklist Inclusion
Times Brought
286
Decks Running
140
In Decks
1057
Decklist Inclusion
1%
Format
Card text
Rousing Refrain card

Rousing Refrain

{3} {R} {R}
Sorcery
Add {R} for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it. Suspend 3—{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Secrets of Strixhaven Commander (SOC) · Rare · Illustrated by Izzy

Final zone distribution

79 instances
3.8%
Library
36.7%
Battlefield
26.6%
Graveyard
12.7%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

286 brought · 130 players
Brought to game
286
Ever drawn
72
Reached battlefield
46
Still on board at game end
29
≥ -2.4pp

Players who cast this card win 37% of the time (n=43) , vs 25% when it never left the library (n=184).

When players drew this card but left it in hand, they won 17% (n=22) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +12.3pp; 95% confidence interval -2.4pp to +27.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=46
7%
T1
7%
T2
4%
T3
7%
T4
17%
T5
48%
T6-9
11%
T10+
Median 7.0 P25 5 · P75 8 · max 12
On curve 41% (8 / 46 cast on T5) Cast same turn as drawn 29%
46 of 100 times cast 46%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.