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Rousing Refrain card art
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Rousing Refrain

{3} {R} {R} · Sorcery · Secrets of Strixhaven Commander (SOC)
Times Brought
434
Decks Running
215
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Rousing Refrain card

Rousing Refrain

{3} {R} {R}
Sorcery
Add {R} for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it. Suspend 3—{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Secrets of Strixhaven Commander (SOC) · Rare · Illustrated by Izzy

Final zone distribution

102 instances
2.9%
Library
36.3%
Battlefield
18.6%
Graveyard
11.8%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

434 brought · 210 players
Brought to game
434
Ever drawn
97
Reached battlefield
61
Still on board at game end
37
≥ -0.9pp

Players who cast this card win 32% of the time (n=42) , vs 25% when it never left the library (n=232).

When players drew this card but left it in hand, they won 20% (n=22).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.1pp; 95% confidence interval -0.9pp to +15.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=61
7%
T1
11%
T2
3%
T3
11%
T4
15%
T5
46%
T6-9
7%
T10+
Median 6 P25 4 · P75 8 · max 13
On curve 48% (9 / 61 cast on T5) Cast same turn as drawn 26%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.