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Rousing Refrain card art
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Rousing Refrain

{3} {R} {R} · Sorcery · Secrets of Strixhaven Commander (SOC)
Times Brought
209
Decks Running
105
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Rousing Refrain card

Rousing Refrain

{3} {R} {R}
Sorcery
Add {R} for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it. Suspend 3—{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Secrets of Strixhaven Commander (SOC) · Rare · Illustrated by Izzy

Final zone distribution

53 instances
5.7%
Library
43.4%
Battlefield
15.1%
Graveyard
7.5%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

209 brought · 103 players
Brought to game
209
Ever drawn
49
Reached battlefield
31
Still on board at game end
23
≥ -11.1pp

Players who cast this card win 26% of the time (n=25) , vs 26% when it never left the library (n=122).

When players drew this card but left it in hand, they won 23% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap -0.2pp; 95% confidence interval -11.1pp to +10.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=31
3%
T1
10%
T2
6%
T3
16%
T4
16%
T5
39%
T6-9
10%
T10+
Median 5 P25 4 · P75 8 · max 11
On curve 52% (5 / 31 cast on T5) Cast same turn as drawn 24%
31 of 100 times cast 31%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.