Live Play Data
Ruin Crab
3%
Live Inclusion
Times Brought
1984
Decks Running
860
Median Cast Turn
4.0
Drawn → Played
82%
Format
First-cast turn
n=368
23%
T1
13%
T2
7%
T3
8%
T4
8%
T5
32%
T6-9
8%
T10+
Median
4.0
P25
2
· P75
7
· max
18
On curve
23%
(86 / 368 cast on T1)
Cast same turn as drawn
67%
The "good card" funnel
1984 brought · 752 playersBrought to game
1984
Ever drawn
451
Reached battlefield
368
Still on board at game end
185
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.2pp
Players who cast this card win 22% of the time (n=341) , vs 19% when it never left the library (n=1242).
When players drew this card but left it in hand, they won 18% (n=78).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.4pp; 95% confidence interval -1.2pp to +8.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
580 instances2.6%
Library
31.9%
Battlefield
45.7%
Graveyard
7.2%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
167 decks
-
2
Homer, the Hermit
101 decks
-
3
Captain N'ghathrod
70 decks
-
4
Hope Estheim
69 decks
-
5
The Mindskinner
62 decks
-
6
Phenax, God of Deception
46 decks
-
7
Bruvac the Grandiloquent
43 decks
-
8
Saruman of Many Colors
20 decks
-
9
Omnath, Locus of Creation
18 decks
-
10
Umbris, Fear Manifest
15 decks
Card text
Ruin Crab
Creature — Crab
Landfall — Whenever a land you control enters, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
0 / 3
Zendikar Rising (ZNR)
·
Uncommon
·
Illustrated by Simon Dominic
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.