Live Play Data
Ruin Crab
3%
Live Inclusion
Times Brought
554
Decks Running
300
Median Cast Turn
3
Drawn → Played
79%
Format
First-cast turn
n=89
30%
T1
13%
T2
7%
T3
8%
T4
9%
T5
27%
T6-9
6%
T10+
Median
3
P25
1
· P75
6
· max
15
On curve
30%
(27 / 89 cast on T1)
Cast same turn as drawn
66%
The "good card" funnel
554 brought · 265 playersBrought to game
554
Ever drawn
112
Reached battlefield
89
Still on board at game end
48
Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.5pp
Players who cast this card win 22% of the time (n=81) , vs 16% when it never left the library (n=339).
When players drew this card but left it in hand, they won 13% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.6pp; 95% confidence interval -3.5pp to +14.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
153 instances3.3%
Library
31.4%
Battlefield
46.4%
Graveyard
6.5%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
62 decks
-
2
Captain N'ghathrod
33 decks
-
3
The Mindskinner
24 decks
-
4
Homer, the Hermit
22 decks
-
5
Hope Estheim
22 decks
-
6
Phenax, God of Deception
18 decks
-
7
Bruvac the Grandiloquent
17 decks
-
8
Taskmaster, Mercenary Mimic
8 decks
-
9
Aesi, Tyrant of Gyre Strait
7 decks
-
10
Charix, the Raging Isle
7 decks
Card text
Ruin Crab
Creature — Crab
Landfall — Whenever a land you control enters, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
0 / 3
Zendikar Rising (ZNR)
·
Uncommon
·
Illustrated by Simon Dominic
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.