Ruin Crab card art
Live Play Data

Ruin Crab

{U} · Creature — Crab · Zendikar Rising (ZNR)
3%
Live Inclusion
Times Brought
554
Decks Running
300
Median Cast Turn
3
Drawn → Played
79%
Format

First-cast turn

n=89
30%
T1
13%
T2
7%
T3
8%
T4
9%
T5
27%
T6-9
6%
T10+
Median 3 P25 1 · P75 6 · max 15
On curve 30% (27 / 89 cast on T1) Cast same turn as drawn 66%

The "good card" funnel

554 brought · 265 players
Brought to game
554
Ever drawn
112
Reached battlefield
89
Still on board at game end
48

Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.5pp

Players who cast this card win 22% of the time (n=81) , vs 16% when it never left the library (n=339).

When players drew this card but left it in hand, they won 13% (n=22).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.6pp; 95% confidence interval -3.5pp to +14.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

153 instances
3.3%
Library
31.4%
Battlefield
46.4%
Graveyard
6.5%
Exile

Commanders that played this card

in tracked games
Card text
Ruin Crab card

Ruin Crab

{U}
Creature — Crab
Landfall — Whenever a land you control enters, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
0 / 3
Zendikar Rising (ZNR) · Uncommon · Illustrated by Simon Dominic

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.