Card Preview
Ruin Crab
Times Brought
201
Decks Running
107
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
54 instances3.7%
Library
44.4%
Battlefield
33.3%
Graveyard
9.3%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
22 decks
-
2
Hope Estheim
14 decks
-
3
The Mindskinner
10 decks
-
4
Captain N'ghathrod
8 decks
-
5
Phenax, God of Deception
7 decks
-
6
Bruvac the Grandiloquent
6 decks
-
7
Charix, the Raging Isle
4 decks
-
8
Homer, the Hermit
4 decks
-
9
Taskmaster, Mercenary Mimic
3 decks
-
10
Flubs, the Fool
2 decks
The "good card" funnel
201 brought · 105 playersBrought to game
201
Ever drawn
46
Reached battlefield
37
Still on board at game end
24
Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.0pp
Players who cast this card win 28% of the time (n=27) , vs 22% when it never left the library (n=128).
Observed gap +5.5pp; 95% confidence interval -5.0pp to +16.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=37
41%
T1
19%
T2
3%
T3
3%
T4
8%
T5
16%
T6-9
11%
T10+
Median
2
P25
1
· P75
6
· max
12
On curve
41%
(15 / 37 cast on T1)
Cast same turn as drawn
83%
37 of 100 times cast
37%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.