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Part of Commander Masters
·
Creature — Demon
·
Foundations (FDN)
Card Preview
Rune-Scarred Demon
1%
Decklist Inclusion
Times Brought
494
Decks Running
240
In Decks
1458
Decklist Inclusion
1%
Format
Card text
Rune-Scarred Demon
Creature — Demon
Flying
When this creature enters, search your library for a card, put it into your hand, then shuffle.
6 / 6
Foundations (FDN)
·
Rare
·
Illustrated by Michael Komarck
Final zone distribution
158 instances2.5%
Library
25.3%
Battlefield
36.7%
Graveyard
9.5%
Exile
Commanders that played this card
in tracked games-
1
Kaalia of the Vast
66 decks
-
2
Be'lakor, the Dark Master
19 decks
-
3
Satoru Umezawa
17 decks
-
4
Rakdos, Lord of Riots
15 decks
-
5
Hashaton, Scarab's Fist
10 decks
-
6
Athreos, God of Passage
9 decks
-
7
Henzie "Toolbox" Torre
6 decks
-
8
Ardyn, the Usurper
4 decks
-
9
Marvo, Deep Operative
4 decks
-
10
Yarok, the Desecrated
4 decks
The "good card" funnel
495 brought · 224 playersBrought to game
495
Ever drawn
138
Reached battlefield
87
Still on board at game end
40
Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.4pp
Players who cast this card win 37% of the time (n=82) , vs 25% when it never left the library (n=299).
When players drew this card but left it in hand, they won 14% (n=50) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +11.7pp; 95% confidence interval +1.4pp to +22.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=87
0%
T1
0%
T2
1%
T3
5%
T4
18%
T5
56%
T6-9
20%
T10+
Median
7
P25
6
· P75
9
· max
13
On curve
52%
(11 / 87 cast on T7)
Cast same turn as drawn
30%
87 of 100 times cast
87%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.