collections_bookmark
Part of Outlaws of Thunder Junction
·
Sorcery
·
Outlaws of Thunder Junction (OTJ)
Live Play Data
Rush of Dread
1%
Live Inclusion
Times Brought
261
Decks Running
112
Median Cast Turn
8
Drawn → Played
47%
Format
First-cast turn
n=21
0%
T1
0%
T2
0%
T3
0%
T4
14%
T5
57%
T6-9
29%
T10+
Median
8
P25
6
· P75
10
· max
14
On curve
0%
(0 / 21 cast on T3)
Cast same turn as drawn
48%
The "good card" funnel
261 brought · 102 playersBrought to game
261
Ever drawn
45
Reached battlefield
21
Still on board at game end
2
≥ +3.4pp
Players who cast this card win 47% of the time (n=18) , vs 22% when it never left the library (n=186).
When players drew this card but left it in hand, they won 25% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +24.8pp; 95% confidence interval +3.4pp to +46.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
55 instances1.8%
Library
3.6%
Battlefield
45.5%
Graveyard
7.3%
Exile
Commanders that played this card
in tracked games-
1
Tergrid, God of Fright // Tergrid's Lantern
11 decks
-
2
Valgavoth, Harrower of Souls
8 decks
-
3
Vren, the Relentless
7 decks
-
4
Astarion, the Decadent
5 decks
-
5
Tinybones, Bauble Burglar
5 decks
-
6
Zevlor, Elturel Exile
4 decks
-
7
K'rrik, Son of Yawgmoth
3 decks
-
8
Nekusar, the Mindrazer
3 decks
-
9
Ardyn, the Usurper
2 decks
-
10
Edgar Markov
2 decks
Card text
Rush of Dread
Sorcery
Spree (Choose one or more additional costs.)
+
— Target opponent sacrifices half the creatures they control of their choice, rounded up.
+
— Target opponent discards half the cards in their hand, rounded up.
+
— Target opponent loses half their life, rounded up.
Outlaws of Thunder Junction (OTJ)
·
Rare
·
Illustrated by Chris Seaman
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.