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S.H.I.E.L.D. Flying Car card art
Live Play Data

S.H.I.E.L.D. Flying Car

{2} {U} · Artifact — Vehicle · Marvel Super Heroes (MSH)
0%
Live Inclusion
Times Brought
110
Decks Running
49
Median Cast Turn
—
Drawn → Played
46%
Format

First-cast turn

n=13

Not enough observed casts yet to show a reliable distribution.

The "good card" funnel

110 brought · 47 players
Brought to game
110
Ever drawn
28
Reached battlefield
13
Still on board at game end
8

Final zone distribution

28 instances
28.6%
Battlefield
32.1%
Graveyard
39.3%
Hand
Card text
S.H.I.E.L.D. Flying Car card

S.H.I.E.L.D. Flying Car

{2} {U}
Artifact — Vehicle
Flash Flying When this Vehicle enters, exile up to one target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. Crew 1
3 / 3
Marvel Super Heroes (MSH) · Rare · Illustrated by Paulius Daščioras

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.