Sacred Foundry
34% of tracked Red-White decks run Sacred Foundry, and 79% of drawn copies reach the battlefield, with a median first-play turn of 4.0.
Sacred Foundry sits in 34% of the 1535 tracked Commander decks on Playgroup Live, appearing across 524 distinct lists. For a dual land gated to Red-White color identities, that is a strong signal of format adoption.
The draw-to-play rate of 79% is one of the highest figures we see for any land. Players who find Sacred Foundry in hand put it onto the battlefield quickly: median first play lands on turn 4.0, and the distribution clusters heavily in turns 1 through 2, reflecting how often it shows up in opening hands. The 2-life payment to enter untapped is clearly treated as a routine cost rather than a deterrent.
Battlefield stickiness of 93% confirms what you would expect from a basic land type dual: once Sacred Foundry hits play, it almost never leaves. Across 389 distinct players in the dataset, no single contributor dominates the sample, lending the data reasonable breadth for a card of this color-pair focus.
- 34% of tracked Commander decks include Sacred Foundry
- 79% of drawn copies reach the battlefield
- T4.0 median first-play turn
- 93% battlefield stickiness once it resolves
- 389 distinct players have brought Sacred Foundry to a tracked game
- 963 times brought to a tracked game across all decks
First-cast turn
n=210The "good card" funnel
963 brought · 389 playersOf 963 Sacred Foundrys brought to games, 266 were drawn, 210 of those reached the battlefield, and nearly all of them remained in play through the end of the game.
Players who cast this card win 26% of the time (n=210) , vs 24% when it never left the library (n=636).
When players drew this card but left it in hand, they won 28% (n=55) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.8pp; 95% confidence interval -3.4pp to +9.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
292 instancesThe vast majority of Sacred Foundry copies that enter play stay on the battlefield through end of game, with only a small share reaching the graveyard via land destruction or sacrifice effects.
Commanders that played this card
in tracked games-
1
Mr. House, President and CEO
16 decks
-
2
Baylen, the Haymaker
15 decks
-
3
Cloud, Ex-SOLDIER
13 decks
-
4
The Ur-Dragon
13 decks
-
5
Kaalia of the Vast
12 decks
-
6
Lightning, Army of One
12 decks
-
7
Lorehold, the Historian
12 decks
-
8
Edgar Markov
11 decks
-
9
Arabella, Abandoned Doll
10 decks
-
10
Gishath, Sun's Avatar
10 decks
The commander list spans pure Boros (R/W) leaders like Lorehold, the Historian and Aziza, Mage Tower Captain through five-color decks like The Ur-Dragon, showing Sacred Foundry earns its slot across the full range of color identities that contain Red and White.