collections_bookmark Part of Edge of Eternities
Sacred Foundry card art
Live Play Data

Sacred Foundry

Land — Mountain Plains · Edge of Eternities (EOE)
34%
Live Inclusion
Times Brought
961
Decks Running
524
Median Cast Turn
4.0
Drawn → Played
79%
Format

34% of tracked Red-White decks run Sacred Foundry, and 79% of drawn copies reach the battlefield, with a median first-play turn of 4.0.

Sacred Foundry sits in 34% of the 1535 tracked Commander decks on Playgroup Live, appearing across 524 distinct lists. For a dual land gated to Red-White color identities, that is a strong signal of format adoption.

The draw-to-play rate of 79% is one of the highest figures we see for any land. Players who find Sacred Foundry in hand put it onto the battlefield quickly: median first play lands on turn 4.0, and the distribution clusters heavily in turns 1 through 2, reflecting how often it shows up in opening hands. The 2-life payment to enter untapped is clearly treated as a routine cost rather than a deterrent.

Battlefield stickiness of 93% confirms what you would expect from a basic land type dual: once Sacred Foundry hits play, it almost never leaves. Across 389 distinct players in the dataset, no single contributor dominates the sample, lending the data reasonable breadth for a card of this color-pair focus.

At a glance
  • 34% of tracked Commander decks include Sacred Foundry
  • 79% of drawn copies reach the battlefield
  • T4.0 median first-play turn
  • 93% battlefield stickiness once it resolves
  • 389 distinct players have brought Sacred Foundry to a tracked game
  • 963 times brought to a tracked game across all decks

First-cast turn

n=210
18%
T1
19%
T2
11%
T3
8%
T4
11%
T5
28%
T6-9
5%
T10+
Median 4.0 P25 2 · P75 6 · max 13
Cast same turn as drawn 57%

The "good card" funnel

963 brought · 389 players
Brought to game
963
Ever drawn
266
Reached battlefield
210
Still on board at game end
196
79%

Of 963 Sacred Foundrys brought to games, 266 were drawn, 210 of those reached the battlefield, and nearly all of them remained in play through the end of the game.

≥ -3.4pp

Players who cast this card win 26% of the time (n=210) , vs 24% when it never left the library (n=636).

When players drew this card but left it in hand, they won 28% (n=55) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +2.8pp; 95% confidence interval -3.4pp to +9.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

292 instances
2.1%
Library
67.1%
Battlefield
12.0%
Graveyard
3.8%
Exile

The vast majority of Sacred Foundry copies that enter play stay on the battlefield through end of game, with only a small share reaching the graveyard via land destruction or sacrifice effects.

Commanders that played this card

in tracked games

The commander list spans pure Boros (R/W) leaders like Lorehold, the Historian and Aziza, Mage Tower Captain through five-color decks like The Ur-Dragon, showing Sacred Foundry earns its slot across the full range of color identities that contain Red and White.

Frequently Asked

How often is Sacred Foundry drawn in a Commander game?
Across 819 tracked games where Sacred Foundry was in the deck, it was drawn 28% of the time. That is consistent with what you would expect from a singleton in a 100-card deck. Of 266 instances that reached a player's hand, 79% were played before the game ended.
What turn does Sacred Foundry typically enter the battlefield?
Median first-play turn is 4.0. The distribution is front-loaded, with the largest clusters in turns 1 and 2, reflecting opening-hand frequency. About 57% of drawn copies are played on the same turn they are drawn, which tracks with lands being played as soon as they are available.
Does casting Sacred Foundry correlate with winning?
Win rate in games where Sacred Foundry reached the battlefield is 26%, compared to 24% in games where it stayed in the library. The raw delta is directional but should be treated with caution on this sample size. As a land, Sacred Foundry is also a proxy for the broader quality of a Boros-range mana base rather than a standalone win condition.
Is Sacred Foundry legal in Commander?
Yes. Sacred Foundry is legal in Commander and has no restrictions. It is also legal in Standard, Pioneer, Modern, Legacy, Vintage, Historic, and most other constructed formats. It is not legal in Pauper or Pauper Commander because it is a rare.
Why is Sacred Foundry played so widely in Commander?
Sacred Foundry is a Shock land that counts as both a Mountain and a Plains. That means it is fetchable with cards like Bloodstained Mire or Windswept Heath, and it fixes Red-White mana reliably from turn 1 at the cost of 2 life. In a format where 40 life makes that payment comfortable and consistent mana matters more than incremental life loss, it is a near-automatic inclusion in any deck with both colors.
How spread is the data across players?
The dataset covers 389 distinct players who have brought Sacred Foundry to a tracked game. No single player accounts for more than a small fraction of instances, which means the observed patterns are not driven by one prolific contributor. That breadth is a genuine strength of the dataset for a card of this color scope.