Saheeli, Sublime Artificer
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Saheeli, Sublime Artificer
Final zone distribution
65 instancesCommanders that played this card
in tracked games-
1
Commodore Guff
24 decks
-
2
Saheeli, Radiant Creator
18 decks
-
3
Brudiclad, Telchor Engineer
12 decks
-
4
Tam, the Possibility
11 decks
-
5
Magnus the Red
7 decks
-
6
Breya, Etherium Shaper
6 decks
-
7
Galazeth Prismari
5 decks
-
8
Gimbal, Gremlin Prodigy
5 decks
-
9
Jace, Multiverse Architect
5 decks
-
10
Kykar, Wind's Fury
5 decks
The "good card" funnel
256 brought · 152 playersOnce cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 34% of the time (n=28) , vs 24% when it never left the library (n=135).
When players drew this card but left it in hand, they won 27% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.0pp; 95% confidence interval +0.3pp to +19.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.