Sakashima the Impostor card art
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Sakashima the Impostor

{2} {U} {U} · Legendary Creature — Human Rogue · Saviors of Kamigawa (SOK)
Times Brought
405
Decks Running
222
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Sakashima the Impostor card

Sakashima the Impostor

{2} {U} {U}
Legendary Creature — Human Rogue
You may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has "{2}{U}{U}: Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."
3 / 1
Saviors of Kamigawa (SOK) · Rare · Illustrated by rk post

Final zone distribution

94 instances
2.1%
Library
31.9%
Battlefield
27.7%
Graveyard
4.3%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

405 brought · 220 players
Brought to game
405
Ever drawn
88
Reached battlefield
47
Still on board at game end
30

Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.4pp

Players who cast this card win 30% of the time (n=43) , vs 24% when it never left the library (n=218).

When players drew this card but left it in hand, they won 22% (n=29).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.7pp; 95% confidence interval -1.4pp to +14.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=47
0%
T1
2%
T2
2%
T3
15%
T4
21%
T5
53%
T6-9
6%
T10+
Median 6 P25 5 · P75 8 · max 10
On curve 19% (7 / 47 cast on T4) Cast same turn as drawn 28%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.