Card Preview
Sakashima the Impostor
1%
Decklist Inclusion
Times Brought
246
Decks Running
131
In Decks
934
Decklist Inclusion
1%
Format
Card text
Sakashima the Impostor
Legendary Creature — Human Rogue
You may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has "

: Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."
3 / 1
Saviors of Kamigawa (SOK)
·
Rare
·
Illustrated by rk post
Final zone distribution
74 instances6.8%
Library
23.0%
Battlefield
27.0%
Graveyard
9.5%
Exile
Commanders that played this card
in tracked games-
1
Zndrsplt, Eye of Wisdom
12 decks
-
2
Koma, Cosmos Serpent
6 decks
-
3
Jin Sakai, Ghost of Tsushima
5 decks
-
4
Gor Muldrak, Amphinologist
4 decks
-
5
Jodah, the Unifier
4 decks
-
6
Okaun, Eye of Chaos
4 decks
-
7
Sisay, Weatherlight Captain
4 decks
-
8
The Mindskinner
4 decks
-
9
Gyruda, Doom of Depths
3 decks
-
10
The Celestial Toymaker
3 decks
The "good card" funnel
246 brought · 125 playersBrought to game
246
Ever drawn
65
Reached battlefield
33
Still on board at game end
17
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -19.2pp
Players who cast this card win 20% of the time (n=25) , vs 23% when it never left the library (n=137).
When players drew this card but left it in hand, they won 22% (n=28) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -3.1pp; 95% confidence interval -19.2pp to +13.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=33
0%
T1
0%
T2
12%
T3
12%
T4
18%
T5
52%
T6-9
6%
T10+
Median
6
P25
5
· P75
8
· max
11
On curve
24%
(4 / 33 cast on T4)
Cast same turn as drawn
36%
33 of 100 times cast
33%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.