Salvation Engine card art
Live Play Data

Salvation Engine

{4} {W} · Artifact — Vehicle · Aetherdrift (DFT)
1%
Live Inclusion
Times Brought
148
Decks Running
72
Median Cast Turn
7
Drawn → Played
71%
Format

First-cast turn

n=25
0%
T1
0%
T2
4%
T3
4%
T4
20%
T5
60%
T6-9
12%
T10+
Median 7 P25 5 · P75 8 · max 13
On curve 28% (5 / 25 cast on T5) Cast same turn as drawn 26%

The "good card" funnel

148 brought · 69 players
Brought to game
148
Ever drawn
35
Reached battlefield
25
Still on board at game end
18

Once cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.7pp

Players who cast this card win 44% of the time (n=22) , vs 30% when it never left the library (n=98).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +14.3pp; 95% confidence interval -6.7pp to +35.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

40 instances
45.0%
Battlefield
15.0%
Graveyard
10.0%
Exile
30.0%
Hand

Commanders that played this card

in tracked games
Card text
Salvation Engine card

Salvation Engine

{4} {W}
Artifact — Vehicle
Other artifact creatures you control get +2/+2. Whenever this Vehicle attacks, return up to one target artifact card from your graveyard to the battlefield. Crew 6
6 / 10
Aetherdrift (DFT) · Mythic · Illustrated by Ben Wootten

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.