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Sanar, Unfinished Genius // Wild Idea card art
Live Play Data

Sanar, Unfinished Genius // Wild Idea

{U} {R} {3} {U} {R} · Legendary Creature — Goblin Sorcerer // Sorcery · Secrets of Strixhaven (SOS)
1%
Live Inclusion
Times Brought
444
Decks Running
190
Median Cast Turn
6
Drawn → Played
72%
Format

First-cast turn

n=93
0%
T1
20%
T2
9%
T3
11%
T4
10%
T5
40%
T6-9
11%
T10+
Median 6 P25 3 · P75 7 · max 13
On curve 20% (19 / 93 cast on T2) Cast same turn as drawn 31%

The "good card" funnel

445 brought · 180 players
Brought to game
445
Ever drawn
123
Reached battlefield
89
Still on board at game end
56

Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +4.0pp

Players who cast this card win 35% of the time (n=86) , vs 21% when it never left the library (n=280).

When players drew this card but left it in hand, they won 34% (n=30).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +14.3pp; 95% confidence interval +4.0pp to +24.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

139 instances
2.2%
Library
40.3%
Battlefield
34.5%
Graveyard
5.8%
Exile

Commanders that played this card

in tracked games
Card text
Sanar, Unfinished Genius // Wild Idea card

Sanar, Unfinished Genius

{U} {R}
Legendary Creature — Goblin Sorcerer
Sanar enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) {T}: Create a Treasure token. Activate only if you've cast an instant or sorcery spell this turn.
0 / 4

Wild Idea

{3} {U} {R}
Sorcery
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Secrets of Strixhaven (SOS) · Uncommon · Illustrated by Justin Gerard

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.