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Sanar, Unfinished Genius // Wild Idea card art
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Sanar, Unfinished Genius // Wild Idea

{U} {R} {3} {U} {R} · Legendary Creature — Goblin Sorcerer // Sorcery · Secrets of Strixhaven (SOS)
0%
Decklist Inclusion
Times Brought
118
Decks Running
58
In Decks
280
Decklist Inclusion
0%
Format
Card text
Sanar, Unfinished Genius // Wild Idea card

Sanar, Unfinished Genius

{U} {R}
Legendary Creature — Goblin Sorcerer
Sanar enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) {T}: Create a Treasure token. Activate only if you've cast an instant or sorcery spell this turn.
0 / 4

Wild Idea

{3} {U} {R}
Sorcery
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Secrets of Strixhaven (SOS) · Uncommon · Illustrated by Justin Gerard

Final zone distribution

38 instances
2.6%
Library
47.4%
Battlefield
28.9%
Graveyard
7.9%
Exile

The "good card" funnel

119 brought · 56 players
Brought to game
119
Ever drawn
37
Reached battlefield
30
Still on board at game end
18

Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +0.7pp

Players who cast this card win 36% of the time (n=26) , vs 16% when it never left the library (n=63).

Observed gap +19.3pp; 95% confidence interval +0.7pp to +37.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=30
10%
T1
17%
T2
3%
T3
10%
T4
13%
T5
37%
T6-9
10%
T10+
Median 5.0 P25 2 · P75 7 · max 10
On curve 27% (5 / 30 cast on T2) Cast same turn as drawn 32%
30 of 100 times cast 30%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.