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Sanar, Unfinished Genius // Wild Idea card art
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Sanar, Unfinished Genius // Wild Idea

{U} {R} {3} {U} {R} · Legendary Creature — Goblin Sorcerer // Sorcery · Secrets of Strixhaven (SOS)
Times Brought
159
Decks Running
82
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Sanar, Unfinished Genius // Wild Idea card

Sanar, Unfinished Genius

{U} {R}
Legendary Creature — Goblin Sorcerer
Sanar enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) {T}: Create a Treasure token. Activate only if you've cast an instant or sorcery spell this turn.
0 / 4

Wild Idea

{3} {U} {R}
Sorcery
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Secrets of Strixhaven (SOS) · Uncommon · Illustrated by Justin Gerard

Final zone distribution

43 instances
2.3%
Library
53.5%
Battlefield
25.6%
Graveyard
7.0%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

159 brought · 77 players
Brought to game
159
Ever drawn
42
Reached battlefield
32
Still on board at game end
23

Once cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.4pp

Players who cast this card win 30% of the time (n=27) , vs 25% when it never left the library (n=89).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.3pp; 95% confidence interval -6.4pp to +15.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=34
15%
T1
24%
T2
3%
T3
15%
T4
12%
T5
29%
T6-9
3%
T10+
Median 4.0 P25 2 · P75 7 · max 10
On curve 38% (8 / 34 cast on T2) Cast same turn as drawn 43%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.