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Part of Reality Fracture
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Creature — Horror
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Reality Fracture (FRA)
Live Play Data
Sanctum Lurker
0%
Live Inclusion
Times Brought
181
Decks Running
82
Median Cast Turn
6.0
Drawn → Played
75%
Format
First-cast turn
n=42
0%
T1
10%
T2
12%
T3
12%
T4
12%
T5
36%
T6-9
19%
T10+
Median
6.0
P25
4
· P75
9
· max
13
On curve
21%
(5 / 42 cast on T3)
Cast same turn as drawn
34%
The "good card" funnel
181 brought · 74 playersBrought to game
181
Ever drawn
56
Reached battlefield
42
Still on board at game end
26
Once cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.5pp
Players who cast this card win 49% of the time (n=37) , vs 30% when it never left the library (n=106).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +18.9pp; 95% confidence interval +2.5pp to +35.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
59 instances44.1%
Battlefield
30.5%
Graveyard
6.8%
Exile
18.6%
Hand
Commanders that played this card
in tracked games-
1
Tam, the Possibility
42 decks
-
2
Jace, Multiverse Architect
30 decks
-
3
Atraxa, Praetors' Voice
2 decks
-
4
Massacre Girl, Most Wanted
2 decks
-
5
Xavier Sal, Infested Captain
2 decks
-
6
Aminatou, the Fateshifter
1 decks
-
7
Esika, God of the Tree // The Prismatic Bridge
1 decks
-
8
G'raha Tia, Scion Reborn
1 decks
-
9
Sivitri, Dragon Master
1 decks
-
10
Thrasios, Triton Hero
1 decks
Card text
Sanctum Lurker
Creature — Horror
When this creature enters, empower Jace 1.
Planeswalkers you control aren't put into their owners' graveyards for having 0 loyalty.
Planeswalkers you control have "[+2]: This planeswalker deals 1 damage to each opponent and you gain 1 life."
3 / 2
Reality Fracture (FRA)
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Rare
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Illustrated by Joshua Raphael
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.