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Part of The Lost Caverns of Ixalan
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Creature — Vampire Knight
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The Lost Caverns of Ixalan Commander (LCC)
Live Play Data
Sanctum Seeker
1%
Live Inclusion
Times Brought
795
Decks Running
407
Median Cast Turn
6.0
Drawn → Played
71%
Format
First-cast turn
n=130
0%
T1
1%
T2
8%
T3
15%
T4
18%
T5
46%
T6-9
12%
T10+
Median
6.0
P25
5
· P75
8
· max
13
On curve
24%
(20 / 130 cast on T4)
Cast same turn as drawn
32%
The "good card" funnel
795 brought · 380 playersBrought to game
795
Ever drawn
183
Reached battlefield
130
Still on board at game end
72
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.5pp
Players who cast this card win 30% of the time (n=116) , vs 22% when it never left the library (n=523).
When players drew this card but left it in hand, they won 14% (n=45).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.7pp; 95% confidence interval +0.5pp to +16.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
200 instances1.5%
Library
36.0%
Battlefield
31.0%
Graveyard
6.5%
Exile
Commanders that played this card
in tracked games-
1
Edgar Markov
227 decks
-
2
Clavileño, First of the Blessed
49 decks
-
3
Strefan, Maurer Progenitor
46 decks
-
4
Vito, Thorn of the Dusk Rose
10 decks
-
5
Astarion, the Decadent
9 decks
-
6
Elenda, the Dusk Rose
9 decks
-
7
Elenda and Azor
5 decks
-
8
Olivia, Crimson Bride
5 decks
-
9
Olivia Voldaren
5 decks
-
10
Edgar, Charmed Groom // Edgar Markov's Coffin
4 decks
Card text
Sanctum Seeker
Creature — Vampire Knight
Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.
3 / 4
The Lost Caverns of Ixalan Commander (LCC)
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Rare
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Illustrated by Volkan Baǵa
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.