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Part of Starter Commander Decks
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Creature — Vampire Shaman
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Commander 2021 (C21)
Live Play Data
Sangromancer
2%
Live Inclusion
Times Brought
564
Decks Running
268
Median Cast Turn
6
Drawn → Played
63%
Format
First-cast turn
n=83
1%
T1
0%
T2
5%
T3
27%
T4
13%
T5
40%
T6-9
14%
T10+
Median
6
P25
4
· P75
8
· max
17
On curve
33%
(22 / 83 cast on T4)
Cast same turn as drawn
24%
The "good card" funnel
566 brought · 246 playersBrought to game
566
Ever drawn
132
Reached battlefield
83
Still on board at game end
30
Once cast, 36% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.6pp
Players who cast this card win 19% of the time (n=75) , vs 16% when it never left the library (n=360).
When players drew this card but left it in hand, they won 21% (n=46).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.1pp; 95% confidence interval -5.6pp to +11.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
150 instances8.0%
Library
20.0%
Battlefield
40.0%
Graveyard
7.3%
Exile
Commanders that played this card
in tracked games-
1
Edgar Markov
29 decks
-
2
Kardur, Doomscourge
28 decks
-
3
Tinybones, Bauble Burglar
14 decks
-
4
Tergrid, God of Fright // Tergrid's Lantern
12 decks
-
5
Blim, Comedic Genius
11 decks
-
6
Kefka, Court Mage // Kefka, Ruler of Ruin
11 decks
-
7
K'rrik, Son of Yawgmoth
11 decks
-
8
Nekusar, the Mindrazer
6 decks
-
9
Maha, Its Feathers Night
5 decks
-
10
Tinybones, Trinket Thief
5 decks
Card text
Sangromancer
Creature — Vampire Shaman
Flying
Whenever a creature an opponent controls dies, you may gain 3 life.
Whenever an opponent discards a card, you may gain 3 life.
3 / 3
Commander 2021 (C21)
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Rare
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Illustrated by Igor Kieryluk
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.