Card Preview
Sangromancer
1%
Decklist Inclusion
Times Brought
311
Decks Running
160
In Decks
961
Decklist Inclusion
1%
Format
Card text
Sangromancer
Creature — Vampire Shaman
Flying
Whenever a creature an opponent controls dies, you may gain 3 life.
Whenever an opponent discards a card, you may gain 3 life.
3 / 3
Commander 2021 (C21)
·
Rare
·
Illustrated by Igor Kieryluk
Final zone distribution
85 instances9.4%
Library
17.6%
Battlefield
40.0%
Graveyard
8.2%
Exile
Commanders that played this card
in tracked games-
1
Edgar Markov
20 decks
-
2
Kardur, Doomscourge
20 decks
-
3
Kefka, Court Mage // Kefka, Ruler of Ruin
10 decks
-
4
Tergrid, God of Fright // Tergrid's Lantern
9 decks
-
5
Tinybones, Bauble Burglar
9 decks
-
6
Blim, Comedic Genius
7 decks
-
7
K'rrik, Son of Yawgmoth
6 decks
-
8
Nekusar, the Mindrazer
5 decks
-
9
Massacre Girl, Known Killer
4 decks
-
10
Astarion, the Decadent
3 decks
The "good card" funnel
313 brought · 152 playersBrought to game
313
Ever drawn
75
Reached battlefield
43
Still on board at game end
15
Once cast, 35% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.6pp
Players who cast this card win 24% of the time (n=37) , vs 15% when it never left the library (n=190).
When players drew this card but left it in hand, they won 25% (n=32) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +9.5pp; 95% confidence interval -3.6pp to +22.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=43
2%
T1
0%
T2
5%
T3
26%
T4
7%
T5
42%
T6-9
19%
T10+
Median
6
P25
4
· P75
9
· max
17
On curve
33%
(11 / 43 cast on T4)
Cast same turn as drawn
20%
43 of 100 times cast
43%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.