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Part of Starter Commander Decks
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Creature — Vampire Shaman
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Commander 2021 (C21)
Live Play Data
Sangromancer
2%
Live Inclusion
Times Brought
914
Decks Running
413
Median Cast Turn
6
Drawn → Played
63%
Format
First-cast turn
n=137
1%
T1
1%
T2
6%
T3
23%
T4
9%
T5
47%
T6-9
12%
T10+
Median
6
P25
4
· P75
8
· max
17
On curve
31%
(32 / 137 cast on T4)
Cast same turn as drawn
25%
The "good card" funnel
916 brought · 368 playersBrought to game
916
Ever drawn
219
Reached battlefield
137
Still on board at game end
54
Once cast, 39% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.3pp
Players who cast this card win 20% of the time (n=122) , vs 18% when it never left the library (n=581).
When players drew this card but left it in hand, they won 19% (n=77).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.9pp; 95% confidence interval -4.3pp to +10.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
246 instances4.9%
Library
22.0%
Battlefield
39.0%
Graveyard
7.7%
Exile
Commanders that played this card
in tracked games-
1
Kardur, Doomscourge
45 decks
-
2
Edgar Markov
37 decks
-
3
Tergrid, God of Fright // Tergrid's Lantern
23 decks
-
4
Tinybones, Bauble Burglar
22 decks
-
5
Blim, Comedic Genius
18 decks
-
6
Kefka, Court Mage // Kefka, Ruler of Ruin
17 decks
-
7
K'rrik, Son of Yawgmoth
14 decks
-
8
Nekusar, the Mindrazer
14 decks
-
9
Tinybones, Trinket Thief
12 decks
-
10
Malfegor
7 decks
Card text
Sangromancer
Creature — Vampire Shaman
Flying
Whenever a creature an opponent controls dies, you may gain 3 life.
Whenever an opponent discards a card, you may gain 3 life.
3 / 3
Commander 2021 (C21)
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Rare
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Illustrated by Igor Kieryluk
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.