Sangromancer
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Sangromancer
Final zone distribution
108 instancesCommanders that played this card
in tracked games-
1
Edgar Markov
32 decks
-
2
Kardur, Doomscourge
21 decks
-
3
Tergrid, God of Fright // Tergrid's Lantern
18 decks
-
4
Tinybones, Bauble Burglar
15 decks
-
5
Nekusar, the Mindrazer
11 decks
-
6
K'rrik, Son of Yawgmoth
9 decks
-
7
Blim, Comedic Genius
8 decks
-
8
Winter, Misanthropic Guide
8 decks
-
9
Tinybones, Trinket Thief
7 decks
-
10
Horobi, Death's Wail
6 decks
The "good card" funnel
510 brought · 250 playersOnce cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 27% of the time (n=44) , vs 22% when it never left the library (n=287).
When players drew this card but left it in hand, they won 19% (n=25).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.5pp; 95% confidence interval -2.5pp to +13.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.