Sapphire Medallion
77% of drawn Sapphire Medallions are cast before the game ends, and decks that resolved it show a +10.8 percentage-point win-rate lift over decks where it stayed in the library.
Sapphire Medallion sits in 3% of tracked Commander decks on Playgroup Live, a niche number that reflects its hard requirement: your deck must be heavily blue to extract value from a blanket {1} cost reduction. Among those blue-heavy builds, it lands in 474 of the 16624 decks in the dataset.
The cast rate tells a clear story. Of the 290 times Sapphire Medallion reached a player's hand, 77% of those copies were cast before the game concluded. Median first cast lands on turn 4, though the distribution is wide: a cluster of turn-1 and turn-2 casts from opening hands, and a long tail stretching into the mid-game for late draws. Once it resolves, it sticks: 88% of cast copies remain on the battlefield through end of game, which is consistent with a cheap artifact that opponents rarely prioritize for removal.
The commander spread confirms the expected homes. Mono-blue and blue-heavy commanders dominate the top slots, with spell-slinger and artifact-matters strategies appearing most often. The card's colorless color identity means it is technically available to any Commander deck, but the cost reduction only fires on blue spells, so it is a functional inclusion only for blue-heavy lists.
- 3% of tracked Commander decks include Sapphire Medallion
- 77% of drawn copies are cast before the game ends
- T4 median first-cast turn across all tracked games
- 88% battlefield stickiness once cast
- 392 distinct players have brought this card to a tracked game
- +10.8pp win-rate lift when cast versus when it stays in the library
First-cast turn
n=223The "good card" funnel
933 brought · 392 playersOf 933 Sapphire Medallions brought to games, 290 were drawn, 223 of those were cast, and the large majority remained on the battlefield through end of game, a tight cast-to-stick conversion for a 2-mana artifact.
Players who cast this card win 30% of the time (n=201) , vs 19% when it never left the library (n=533).
When players drew this card but left it in hand, they won 42% (n=56) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +10.8pp; 95% confidence interval +4.3pp to +17.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
314 instancesMost Sapphire Medallions never leave the library, a structural feature of 100-card singleton rather than a sign of weakness. The copies that do reach play stay on the battlefield at a high rate, consistent with opponents deprioritizing a 2-mana cost-reducer for removal.
Commanders that played this card
in tracked games-
1
Urza, Lord High Artificer
20 decks
-
2
Vnwxt, Verbose Host
20 decks
-
3
The Mindskinner
19 decks
-
4
Eluge, the Shoreless Sea
14 decks
-
5
Namor the Sub-Mariner
13 decks
-
6
Orvar, the All-Form
12 decks
-
7
Alela, Cunning Conqueror
10 decks
-
8
Bruvac the Grandiloquent
10 decks
-
9
Grand Arbiter Augustin IV
8 decks
-
10
Kiora, Sovereign of the Deep
8 decks
Mono-blue commanders take the top spots, and nearly every commander in the list carries blue in their color identity. The spread across more than a dozen different commanders suggests the card is a broad role-player in blue rather than a build-around for one specific strategy.