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Part of Tales of Middle-earth
·
Instant
·
The Lord of the Rings: Tales of Middle-earth (LTR)
Live Play Data
Sauron's Ransom
2%
Live Inclusion
Times Brought
268
Decks Running
131
Median Cast Turn
5.0
Drawn → Played
45%
Format
First-cast turn
n=30
0%
T1
10%
T2
23%
T3
13%
T4
10%
T5
30%
T6-9
13%
T10+
Median
5.0
P25
3
· P75
7
· max
14
On curve
33%
(7 / 30 cast on T3)
Cast same turn as drawn
17%
The "good card" funnel
268 brought · 118 playersBrought to game
268
Ever drawn
66
Reached battlefield
30
Still on board at game end
1
≥ +0.1pp
Players who cast this card win 35% of the time (n=27) , vs 18% when it never left the library (n=164).
When players drew this card but left it in hand, they won 20% (n=33).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +17.5pp; 95% confidence interval +0.1pp to +34.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
79 instances1.3%
Library
1.3%
Battlefield
59.5%
Graveyard
11.4%
Exile
Commanders that played this card
in tracked games-
1
Sauron, the Dark Lord
78 decks
-
2
Lord of the Nazgûl
24 decks
-
3
Sauron, Lord of the Rings
9 decks
-
4
The Celestial Toymaker
7 decks
-
5
Saruman, the White Hand
5 decks
-
6
Alela, Cunning Conqueror
1 decks
-
7
Atraxa, Grand Unifier
1 decks
-
8
Emet-Selch, Unsundered // Hades, Sorcerer of Eld
1 decks
-
9
Otrimi, the Ever-Playful
1 decks
-
10
Rilsa Rael, Kingpin
1 decks
Card text
Sauron's Ransom
Instant
Choose an opponent. They look at the top four cards of your library and separate them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. The Ring tempts you.
The Lord of the Rings: Tales of Middle-earth (LTR)
·
Rare
·
Illustrated by Alex Brock
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.