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Part of Tales of Middle-earth
·
Instant
·
The Lord of the Rings: Tales of Middle-earth (LTR)
Card Preview
Sauron's Ransom
Times Brought
143
Decks Running
60
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Sauron's Ransom
Instant
Choose an opponent. They look at the top four cards of your library and separate them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. The Ring tempts you.
The Lord of the Rings: Tales of Middle-earth (LTR)
·
Rare
·
Illustrated by Alex Brock
Final zone distribution
36 instances11.1%
Battlefield
63.9%
Graveyard
11.1%
Exile
13.9%
Hand
Commanders that played this card
in tracked games-
1
Sauron, the Dark Lord
36 decks
-
2
Lord of the Nazgûl
7 decks
-
3
Sauron, Lord of the Rings
3 decks
-
4
Kefka, Court Mage // Kefka, Ruler of Ruin
2 decks
-
5
Tasigur, the Golden Fang
2 decks
-
6
The Celestial Toymaker
2 decks
-
7
Atraxa, Grand Unifier
1 decks
-
8
Ertai Resurrected
1 decks
-
9
Gale, Waterdeep Prodigy
1 decks
-
10
Inalla, Archmage Ritualist
1 decks
The "good card" funnel
143 brought · 55 playersBrought to game
143
Ever drawn
34
Reached battlefield
22
Still on board at game end
4
≥ +1.1pp
Players who cast this card win 32% of the time (n=17) , vs 19% when it never left the library (n=76).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.3pp; 95% confidence interval +1.1pp to +25.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=22
0%
T1
5%
T2
9%
T3
18%
T4
14%
T5
45%
T6-9
9%
T10+
Median
6.0
P25
4
· P75
7
· max
11
On curve
14%
(2 / 22 cast on T3)
Cast same turn as drawn
36%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.