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Part of Commander Masters
·
Instant
·
Commander Masters (CMM)
Live Play Data
Savage Beating
1%
Live Inclusion
Times Brought
574
Decks Running
259
Median Cast Turn
7.0
Drawn → Played
50%
Format
First-cast turn
n=58
0%
T1
2%
T2
0%
T3
9%
T4
5%
T5
66%
T6-9
19%
T10+
Median
7.0
P25
6
· P75
9
· max
12
On curve
16%
(3 / 58 cast on T5)
Cast same turn as drawn
34%
The "good card" funnel
574 brought · 241 playersBrought to game
574
Ever drawn
115
Reached battlefield
58
Still on board at game end
14
≥ +10.5pp
Players who cast this card win 50% of the time (n=54) , vs 27% when it never left the library (n=398).
When players drew this card but left it in hand, they won 18% (n=50).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +23.1pp; 95% confidence interval +10.5pp to +35.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
127 instances10.2%
Library
11.0%
Battlefield
38.6%
Graveyard
6.3%
Exile
Commanders that played this card
in tracked games-
1
Gishath, Sun's Avatar
35 decks
-
2
Raph & Mikey, Troublemakers
26 decks
-
3
Magar of the Magic Strings
15 decks
-
4
Cosmic Spider-Man
10 decks
-
5
Eddie Brock // Venom, Lethal Protector
10 decks
-
6
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge
10 decks
-
7
Gandalf, Party Guest
9 decks
-
8
Kratos, Stoic Father
7 decks
-
9
Etali, Primal Storm
6 decks
-
10
Raggadragga, Goreguts Boss
6 decks
Card text
Savage Beating
Instant
Cast this spell only during combat on your turn.
Choose one —
• Creatures you control gain double strike until end of turn.
• Untap all creatures you control. After this phase, there is an additional combat phase.
Entwine 
(Choose both if you pay the entwine cost.)
Commander Masters (CMM)
·
Mythic
·
Illustrated by Matt Thompson
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.