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Part of Commander Masters
·
Instant
·
Commander Masters (CMM)
Live Play Data
Savage Beating
1%
Live Inclusion
Times Brought
1108
Decks Running
432
Median Cast Turn
7
Drawn → Played
54%
Format
First-cast turn
n=119
0%
T1
0%
T2
2%
T3
7%
T4
12%
T5
62%
T6-9
18%
T10+
Median
7
P25
6
· P75
9
· max
14
On curve
20%
(14 / 119 cast on T5)
Cast same turn as drawn
32%
The "good card" funnel
1108 brought · 401 playersBrought to game
1108
Ever drawn
221
Reached battlefield
119
Still on board at game end
28
≥ +13.2pp
Players who cast this card win 50% of the time (n=118) , vs 28% when it never left the library (n=796).
When players drew this card but left it in hand, they won 17% (n=96).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +22.0pp; 95% confidence interval +13.2pp to +30.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
245 instances7.8%
Library
11.4%
Battlefield
39.2%
Graveyard
9.0%
Exile
Commanders that played this card
in tracked games-
1
Gishath, Sun's Avatar
54 decks
-
2
Raph & Mikey, Troublemakers
43 decks
-
3
Magar of the Magic Strings
29 decks
-
4
Cosmic Spider-Man
23 decks
-
5
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge
16 decks
-
6
Eddie Brock // Venom, Lethal Protector
15 decks
-
7
Gandalf, Party Guest
15 decks
-
8
Kratos, Stoic Father
14 decks
-
9
Etali, Primal Storm
8 decks
-
10
Riku of Many Paths
8 decks
Card text
Savage Beating
Instant
Cast this spell only during combat on your turn.
Choose one —
• Creatures you control gain double strike until end of turn.
• Untap all creatures you control. After this phase, there is an additional combat phase.
Entwine 
(Choose both if you pay the entwine cost.)
Commander Masters (CMM)
·
Mythic
·
Illustrated by Matt Thompson
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.