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Part of Commander Masters
·
Instant
·
Commander Masters (CMM)
Live Play Data
Savage Beating
1%
Live Inclusion
Times Brought
851
Decks Running
357
Median Cast Turn
7.0
Drawn → Played
54%
Format
First-cast turn
n=94
0%
T1
1%
T2
1%
T3
12%
T4
10%
T5
61%
T6-9
16%
T10+
Median
7.0
P25
6
· P75
9
· max
13
On curve
23%
(9 / 94 cast on T5)
Cast same turn as drawn
31%
The "good card" funnel
851 brought · 332 playersBrought to game
851
Ever drawn
174
Reached battlefield
94
Still on board at game end
22
≥ +15.5pp
Players who cast this card win 53% of the time (n=89) , vs 27% when it never left the library (n=588).
When players drew this card but left it in hand, they won 17% (n=71).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +25.4pp; 95% confidence interval +15.5pp to +35.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
194 instances8.2%
Library
11.3%
Battlefield
40.2%
Graveyard
8.2%
Exile
Commanders that played this card
in tracked games-
1
Gishath, Sun's Avatar
43 decks
-
2
Raph & Mikey, Troublemakers
37 decks
-
3
Magar of the Magic Strings
20 decks
-
4
Cosmic Spider-Man
18 decks
-
5
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge
14 decks
-
6
Gandalf, Party Guest
13 decks
-
7
Eddie Brock // Venom, Lethal Protector
12 decks
-
8
Kratos, Stoic Father
11 decks
-
9
Rootha, Mastering the Moment
8 decks
-
10
Etali, Primal Storm
7 decks
Card text
Savage Beating
Instant
Cast this spell only during combat on your turn.
Choose one —
• Creatures you control gain double strike until end of turn.
• Untap all creatures you control. After this phase, there is an additional combat phase.
Entwine 
(Choose both if you pay the entwine cost.)
Commander Masters (CMM)
·
Mythic
·
Illustrated by Matt Thompson
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.