collections_bookmark Part of Commander Masters
Savage Beating card art
Live Play Data

Savage Beating

{3} {R} {R} · Instant · Commander Masters (CMM)
1%
Live Inclusion
Times Brought
574
Decks Running
259
Median Cast Turn
7.0
Drawn → Played
50%
Format

First-cast turn

n=58
0%
T1
2%
T2
0%
T3
9%
T4
5%
T5
66%
T6-9
19%
T10+
Median 7.0 P25 6 · P75 9 · max 12
On curve 16% (3 / 58 cast on T5) Cast same turn as drawn 34%

The "good card" funnel

574 brought · 241 players
Brought to game
574
Ever drawn
115
Reached battlefield
58
Still on board at game end
14
≥ +10.5pp

Players who cast this card win 50% of the time (n=54) , vs 27% when it never left the library (n=398).

When players drew this card but left it in hand, they won 18% (n=50).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +23.1pp; 95% confidence interval +10.5pp to +35.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

127 instances
10.2%
Library
11.0%
Battlefield
38.6%
Graveyard
6.3%
Exile
Card text
Savage Beating card

Savage Beating

{3} {R} {R}
Instant
Cast this spell only during combat on your turn. Choose one — • Creatures you control gain double strike until end of turn. • Untap all creatures you control. After this phase, there is an additional combat phase. Entwine {1}{R} (Choose both if you pay the entwine cost.)
Commander Masters (CMM) · Mythic · Illustrated by Matt Thompson

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.