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Part of Commander Masters
·
Instant
·
Commander Masters (CMM)
Card Preview
Savage Beating
1%
Decklist Inclusion
Times Brought
240
Decks Running
121
In Decks
767
Decklist Inclusion
1%
Format
Card text
Savage Beating
Instant
Cast this spell only during combat on your turn.
Choose one —
• Creatures you control gain double strike until end of turn.
• Untap all creatures you control. After this phase, there is an additional combat phase.
Entwine 
(Choose both if you pay the entwine cost.)
Commander Masters (CMM)
·
Mythic
·
Illustrated by Matt Thompson
Final zone distribution
51 instances7.8%
Library
9.8%
Battlefield
43.1%
Graveyard
3.9%
Exile
Commanders that played this card
in tracked games-
1
Gishath, Sun's Avatar
15 decks
-
2
Raph & Mikey, Troublemakers
10 decks
-
3
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge
6 decks
-
4
Eddie Brock // Venom, Lethal Protector
5 decks
-
5
Magar of the Magic Strings
5 decks
-
6
Rootha, Mastering the Moment
5 decks
-
7
Etali, Primal Storm
4 decks
-
8
Kratos, Stoic Father
4 decks
-
9
Cosmic Spider-Man
3 decks
-
10
Gandalf, Party Guest
3 decks
The "good card" funnel
240 brought · 111 playersBrought to game
240
Ever drawn
48
Reached battlefield
27
Still on board at game end
5
≥ +7.2pp
Players who cast this card win 50% of the time (n=26) , vs 25% when it never left the library (n=158).
When players drew this card but left it in hand, they won 25% (n=17) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +25.5pp; 95% confidence interval +7.2pp to +43.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=27
0%
T1
0%
T2
0%
T3
11%
T4
7%
T5
59%
T6-9
22%
T10+
Median
7
P25
6
· P75
9
· max
12
On curve
19%
(2 / 27 cast on T5)
Cast same turn as drawn
38%
27 of 100 times cast
27%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.