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Part of Commander Masters
·
Instant
·
Commander Masters (CMM)
Card Preview
Savage Beating
Times Brought
412
Decks Running
211
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Savage Beating
Instant
Cast this spell only during combat on your turn.
Choose one —
• Creatures you control gain double strike until end of turn.
• Untap all creatures you control. After this phase, there is an additional combat phase.
Entwine 
(Choose both if you pay the entwine cost.)
Commander Masters (CMM)
·
Mythic
·
Illustrated by Matt Thompson
Final zone distribution
75 instances4.0%
Library
12.0%
Battlefield
26.7%
Graveyard
13.3%
Exile
Commanders that played this card
in tracked games-
1
Gishath, Sun's Avatar
32 decks
-
2
Raph & Mikey, Troublemakers
26 decks
-
3
Magar of the Magic Strings
11 decks
-
4
Kratos, Stoic Father
10 decks
-
5
Cosmic Spider-Man
9 decks
-
6
Eddie Brock // Venom, Lethal Protector
6 decks
-
7
Gandalf, Party Guest
6 decks
-
8
Otharri, Suns' Glory
5 decks
-
9
Bruce Banner // The Incredible Hulk
4 decks
-
10
Tony Stark // The Invincible Iron Man
4 decks
The "good card" funnel
412 brought · 195 playersBrought to game
412
Ever drawn
67
Reached battlefield
29
Still on board at game end
9
≥ +3.3pp
Players who cast this card win 41% of the time (n=20) , vs 29% when it never left the library (n=229).
When players drew this card but left it in hand, they won 23% (n=30).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.1pp; 95% confidence interval +3.3pp to +20.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=29
0%
T1
0%
T2
7%
T3
10%
T4
3%
T5
66%
T6-9
14%
T10+
Median
7
P25
6
· P75
8
· max
11
On curve
21%
(1 / 29 cast on T5)
Cast same turn as drawn
40%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.