Savai Triome card art
Live Play Data

Savai Triome

Land — Mountain Plains Swamp · Ikoria: Lair of Behemoths (IKO)
21%
Live Inclusion
Times Brought
528
Decks Running
286
Median Cast Turn
3
Drawn → Played
82%
Format

21% of tracked Commander decks run Savai Triome, and 82% of drawn copies reach the battlefield, with a median first-cast turn of 3.

Savai Triome earns its slot in Mardu and five-color Commander decks by doing two jobs at once: it enters as a typed tri-land that taps for red, white, or black, and it cycles away for {3} when a fresh draw matters more than the mana. That dual utility shows up clearly in the data. Across 502 tracked multiplayer games, 21% of active decks include it, and of the copies that reach a hand, 82% are played before the game ends.

The median first-cast turn of 3 reflects its land-slot nature. Many copies land on turn 1 straight from the opening hand, pulling the median down even though the tail stretches out to turn 12. Battlefield stickiness sits at 96%, expected for a land with no built-in protection. The concentration numbers are a genuine strength of this dataset: 256 distinct players have brought Savai Triome to a tracked game, and no single player accounts for more than a small fraction of the observations, so the picture is well-spread across the community.

Savai Triome is legal in Commander, Legacy, Modern, Pioneer, Vintage, and Historic. It is not legal in Pauper or Pauper Commander, and it is not in Standard. Its Ikoria: Lair of Behemoths printing introduced the full Triome cycle, each carrying basic land subtypes that enable fetch land synergies alongside the cycling escape valve.

At a glance
  • 21% of tracked Commander decks include Savai Triome
  • 31% draw rate across tracked game participations
  • 82% of drawn copies reach the battlefield before the game ends
  • T3 median first-cast turn, anchored by opening-hand land drops
  • 96% battlefield stickiness once played
  • 256 distinct players have brought this card to a tracked game

First-cast turn

n=135
33%
T1
9%
T2
14%
T3
8%
T4
8%
T5
23%
T6-9
5%
T10+
Median 3 P25 1 · P75 6 · max 12
Cast same turn as drawn 66%

The "good card" funnel

529 brought · 256 players
Brought to game
529
Ever drawn
164
Reached battlefield
135
Still on board at game end
129
82%

Of 529 Savai Triomes brought to tracked games, 164 were drawn, 135 of those were played, and 96% of played copies stayed on the battlefield through the end of the game.

≥ -0.2pp

Players who cast this card win 29% of the time (n=131) , vs 21% when it never left the library (n=325).

When players drew this card but left it in hand, they won 35% (n=25) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +7.9pp; 95% confidence interval -0.2pp to +16.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

172 instances
2.3%
Library
75.0%
Battlefield
11.6%
Graveyard
1.7%
Exile

Most Savai Triomes finish the game on the battlefield or in the graveyard via cycling, with very few stranded in the library. That low library count reflects how playable this card is when drawn.

Commanders that played this card

in tracked games

The commander list is heavily concentrated in Mardu and five-color identities, exactly the decks that can legally run Savai Triome. Spread across the top ten is broad, with no single commander dominating.

Frequently Asked

How often is Savai Triome drawn in a Commander game?
Across 502 tracked multiplayer games where Savai Triome was in the deck, it was drawn 31% of the time. That is consistent with a singleton in a 100-card deck. Of the 164 copies that reached a player's hand, 82% were played before the game ended. The remainder largely reflects games that ended before the land was needed.
What turn does Savai Triome usually hit the battlefield?
Median first-cast turn is 3. The distribution is strongly front-loaded: a large cluster of plays on turn 1 comes from players keeping it in their opening hand, while the remaining plays spread across turns 3 through 8. The mode is turn 1, which is common for any land that fits naturally into an opening hand.
Does casting Savai Triome correlate with winning?
Win rate in participations where Savai Triome was cast sits at 29% across 131 observations, compared to 21% in participations where it stayed in the library across 325 observations. The delta is a directional positive signal. Both sample sizes are large enough to be interesting, but treat the gap as a consistent early signal rather than a definitive causal claim.
Why do so many Savai Triomes end up in the graveyard?
The cycling ability ({3}, discard this card: draw a card) means players actively pitch Savai Triome to the graveyard when they need cards more than a tapped land. That is a feature, not a failure. It explains why the final-zone graveyard count is non-trivial despite the card's high battlefield stickiness of 96% among copies that are actually played as a land.
Which commanders most commonly run Savai Triome?
The top commanders in the dataset are all Mardu (black-red-white) or five-color, which matches the card's color identity exactly. Mr. House, The Ur-Dragon, Edgar Markov, Isshin Two Heavens as One, and Kaalia of the Vast lead the list. Five-color commanders slot it in as a fetchable fixing piece alongside the other Triomes.
Is Savai Triome banned anywhere relevant?
Savai Triome is legal in Commander, Legacy, Modern, Pioneer, Vintage, Historic, and Oathbreaker. It is not legal in Standard, Pauper, Pauper Commander, or Penny Dreadful. There are no bans in formats where it is otherwise legal. In Commander it has no restriction, and its fetch land synergy makes it a staple in any deck that can run it.