Savai Triome
21% of tracked Commander decks run Savai Triome, and 82% of drawn copies reach the battlefield, with a median first-cast turn of 3.
Savai Triome earns its slot in Mardu and five-color Commander decks by doing two jobs at once: it enters as a typed tri-land that taps for red, white, or black, and it cycles away for {3} when a fresh draw matters more than the mana. That dual utility shows up clearly in the data. Across 502 tracked multiplayer games, 21% of active decks include it, and of the copies that reach a hand, 82% are played before the game ends.
The median first-cast turn of 3 reflects its land-slot nature. Many copies land on turn 1 straight from the opening hand, pulling the median down even though the tail stretches out to turn 12. Battlefield stickiness sits at 96%, expected for a land with no built-in protection. The concentration numbers are a genuine strength of this dataset: 256 distinct players have brought Savai Triome to a tracked game, and no single player accounts for more than a small fraction of the observations, so the picture is well-spread across the community.
Savai Triome is legal in Commander, Legacy, Modern, Pioneer, Vintage, and Historic. It is not legal in Pauper or Pauper Commander, and it is not in Standard. Its Ikoria: Lair of Behemoths printing introduced the full Triome cycle, each carrying basic land subtypes that enable fetch land synergies alongside the cycling escape valve.
- 21% of tracked Commander decks include Savai Triome
- 31% draw rate across tracked game participations
- 82% of drawn copies reach the battlefield before the game ends
- T3 median first-cast turn, anchored by opening-hand land drops
- 96% battlefield stickiness once played
- 256 distinct players have brought this card to a tracked game
First-cast turn
n=135The "good card" funnel
529 brought · 256 playersOf 529 Savai Triomes brought to tracked games, 164 were drawn, 135 of those were played, and 96% of played copies stayed on the battlefield through the end of the game.
Players who cast this card win 29% of the time (n=131) , vs 21% when it never left the library (n=325).
When players drew this card but left it in hand, they won 35% (n=25) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.9pp; 95% confidence interval -0.2pp to +16.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
172 instancesMost Savai Triomes finish the game on the battlefield or in the graveyard via cycling, with very few stranded in the library. That low library count reflects how playable this card is when drawn.
Commanders that played this card
in tracked games-
1
Mr. House, President and CEO
28 decks
-
2
The Ur-Dragon
25 decks
-
3
Edgar Markov
23 decks
-
4
Kaalia of the Vast
17 decks
-
5
Isshin, Two Heavens as One
16 decks
-
6
Fire Lord Zuko
11 decks
-
7
Queen Marchesa
9 decks
-
8
Tom Bombadil
8 decks
-
9
Vihaan, Goldwaker
8 decks
-
10
Caesar, Legion's Emperor
7 decks
The commander list is heavily concentrated in Mardu and five-color identities, exactly the decks that can legally run Savai Triome. Spread across the top ten is broad, with no single commander dominating.