Live Play Data
Scavenged Brawler
0%
Live Inclusion
Times Brought
391
Decks Running
197
Median Cast Turn
6
Drawn → Played
54%
Format
First-cast turn
n=61
0%
T1
0%
T2
5%
T3
15%
T4
15%
T5
56%
T6-9
10%
T10+
Median
6
P25
5
· P75
8
· max
15
On curve
52%
(11 / 61 cast on T6)
Cast same turn as drawn
35%
The "good card" funnel
391 brought · 188 playersBrought to game
391
Ever drawn
114
Reached battlefield
61
Still on board at game end
14
Once cast, 23% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.1pp
Players who cast this card win 34% of the time (n=56) , vs 21% when it never left the library (n=226).
When players drew this card but left it in hand, they won 36% (n=47).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.1pp; 95% confidence interval +0.1pp to +26.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
132 instances2.3%
Library
10.6%
Battlefield
39.4%
Graveyard
22.0%
Exile
Commanders that played this card
in tracked games-
1
Indominus Rex, Alpha
58 decks
-
2
Skullbriar, the Walking Grave
24 decks
-
3
Me, the Immortal
16 decks
-
4
Dr. Eggman
7 decks
-
5
Kathril, Aspect Warper
6 decks
-
6
Mishra, Eminent One
6 decks
-
7
Owen Grady, Raptor Trainer
4 decks
-
8
Blue, Loyal Raptor
3 decks
-
9
Cait, Cage Brawler
3 decks
-
10
Tersa Lightshatter
3 decks
Card text
Scavenged Brawler
Artifact Creature — Construct
Flying, vigilance, trample, lifelink
, Exile this card from your graveyard: Choose target creature. Put four +1/+1 counters, a flying counter, a vigilance counter, a trample counter, and a lifelink counter on that creature. Activate only as a sorcery.
4 / 4
The Brothers' War Commander (BRC)
·
Rare
·
Illustrated by Craig J Spearing
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.