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Scheming Silvertongue // Sign in Blood card art
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Scheming Silvertongue // Sign in Blood

{1} {B} {B} {B} · Creature — Vampire Warlock // Sorcery · Secrets of Strixhaven (SOS)
Times Brought
454
Decks Running
231
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Scheming Silvertongue // Sign in Blood card

Scheming Silvertongue

{1} {B}
Creature — Vampire Warlock
Flying, lifelink At the beginning of your second main phase, if you gained 2 or more life this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
1 / 3

Sign in Blood

{B} {B}
Sorcery
Target player draws two cards and loses 2 life.
Secrets of Strixhaven (SOS) · Rare · Illustrated by Anna Steinbauer

Final zone distribution

107 instances
40.2%
Battlefield
30.8%
Graveyard
11.2%
Exile
17.8%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

454 brought · 217 players
Brought to game
454
Ever drawn
96
Reached battlefield
76
Still on board at game end
43

Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -11.4pp

Players who cast this card win 23% of the time (n=56) , vs 27% when it never left the library (n=238).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -4.1pp; 95% confidence interval -11.4pp to +3.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=76
9%
T1
18%
T2
8%
T3
14%
T4
13%
T5
29%
T6-9
8%
T10+
Median 4.5 P25 2 · P75 7 · max 15
On curve 28% (14 / 76 cast on T2) Cast same turn as drawn 40%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.