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Scheming Silvertongue // Sign in Blood card art
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Scheming Silvertongue // Sign in Blood

{1} {B} {B} {B} · Creature — Vampire Warlock // Sorcery · Secrets of Strixhaven (SOS)
Times Brought
144
Decks Running
81
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Scheming Silvertongue // Sign in Blood card

Scheming Silvertongue

{1} {B}
Creature — Vampire Warlock
Flying, lifelink At the beginning of your second main phase, if you gained 2 or more life this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
1 / 3

Sign in Blood

{B} {B}
Sorcery
Target player draws two cards and loses 2 life.
Secrets of Strixhaven (SOS) · Rare · Illustrated by Anna Steinbauer

Final zone distribution

35 instances
42.9%
Battlefield
11.4%
Graveyard
20.0%
Exile
25.7%
Hand

The "good card" funnel

144 brought · 79 players
Brought to game
144
Ever drawn
33
Reached battlefield
25
Still on board at game end
15

Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -13.8pp

Players who cast this card win 24% of the time (n=21) , vs 25% when it never left the library (n=75).

Observed gap -1.5pp; 95% confidence interval -13.8pp to +10.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=25
4%
T1
16%
T2
8%
T3
8%
T4
20%
T5
24%
T6-9
20%
T10+
Median 5 P25 3 · P75 8 · max 15
On curve 20% (4 / 25 cast on T2) Cast same turn as drawn 48%
25 of 100 times cast 25%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.