collections_bookmark Part of Marvel Super Heroes
Scorched Geyser card art
Live Play Data

Scorched Geyser

Land — Island Mountain · Marvel Super Heroes Commander (MSC)
11%
Live Inclusion
Times Brought
516
Decks Running
306
Median Cast Turn
5
Drawn → Played
77%
Format

Scorched Geyser appears in 11% of tracked Commander decks on Playgroup Live. When drawn, 77% of copies are played before the game ends, with a median first-play turn of 5.

Scorched Geyser is a Izzet (Blue-Red) dual land from Marvel Super Heroes Commander that enters tapped unless you already control two or more basic lands. Across 455 tracked multiplayer Commander games on Playgroup Live, it sits in 11% of active decks, appearing in 306 of the 2698 distinct decklists that have seen live play.

The most telling number is draw-to-play rate. 77% of drawn Scorched Geysers are played before the game ends. That is a high rate for a conditional dual land, and reflects how reliably players can satisfy its two-basic requirement in the formats where it sees play. Median first-play lands on turn 5, which is late compared to many dedicated mana-fixers, consistent with it being picked up mid-game or drawn after the opening hand.

The commander distribution is spread across 260 distinct players, with the single heaviest contributor accounting for just 3% of all tracked instances. That breadth gives early confidence the data is not driven by one playgroup's habits.

At a glance
  • 11% of tracked Commander decks include Scorched Geyser
  • 77% of drawn copies are played before the game ends
  • T5 median first-play turn
  • 92% battlefield stickiness once played
  • 260 distinct players have brought this card to a tracked game

First-cast turn

n=115
14%
T1
8%
T2
10%
T3
17%
T4
13%
T5
33%
T6-9
6%
T10+
Median 5 P25 3 · P75 7 · max 12
Cast same turn as drawn 49%

The "good card" funnel

517 brought · 260 players
Brought to game
517
Ever drawn
150
Reached battlefield
115
Still on board at game end
106
77%

Of 517 Scorched Geysers brought to games, 150 were drawn, 115 of those were played, and the large majority stayed on the battlefield through the end of the game.

≥ -6.7pp

Players who cast this card win 23% of the time (n=109) , vs 22% when it never left the library (n=308).

When players drew this card but left it in hand, they won 36% (n=31) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +1.5pp; 95% confidence interval -6.7pp to +9.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

165 instances
2.4%
Library
64.2%
Battlefield
15.2%
Graveyard
5.5%
Exile

Most Scorched Geysers never leave the library, which is normal for any singleton in a 100-card deck. The copies that do get interacted with are overwhelmingly found on the battlefield by game's end, a reflection of how durable lands are in Commander.

Commanders that played this card

in tracked games

The top commanders are all concentrated in Izzet or Izzet-adjacent color identities, which makes sense for a land that produces only Blue and Red mana. Doctor Doom leads in raw deck count, but the spread across ten distinct commanders shows broad adoption.

Frequently Asked

How often is Scorched Geyser drawn in a Commander game?
Across 455 tracked multiplayer games where Scorched Geyser was in the deck, it was drawn 29% of the time. That is roughly in line with a singleton in a 100-card deck. Of the 150 copies that reached a player's hand, 77% were played before the game concluded.
What turn does Scorched Geyser typically hit the battlefield?
Median first-play turn is 5. The p25 is turn 3 and p75 is turn 7, so the middle half of casts land somewhere in that range. The distribution has a small cluster on turn 1 for players who kept it in their opening hand, with the bulk of plays spread across turns 3-8.
Does playing Scorched Geyser correlate with winning?
The cast-vs-library win-rate delta in the multiplayer data is small and the confidence interval crosses zero, so the current sample does not show a clear directional lift. Win rates when cast vs. when it stays in the library are close enough that this should be read as a wash for now. More games are needed before drawing conclusions about win-rate impact.
Is Scorched Geyser legal in Commander?
Yes. Scorched Geyser is legal in Commander (and also in Legacy, Vintage, Duel Commander, and Oathbreaker). It is not legal in Standard, Pioneer, Modern, Pauper, or Brawl. As a Land with Island and Mountain subtypes, it is not subject to the Commander singleton rule beyond the standard one-copy limit.
Which commanders run Scorched Geyser most often?
Doctor Doom, King of Latveria leads the tracked dataset with the most decks including this card, followed closely by Captain America, Team Leader and Rootha, Mastering the Moment. All three commanders share the Izzet (Blue-Red) color identity or contain it, which aligns with Scorched Geyser producing both Blue and Red mana. The spread across multiple commanders is a good sign that it is not a one-deck wonder.
How sticky is Scorched Geyser once it hits the battlefield?
92% of played Scorched Geysers remain on the battlefield by the end of the game. Lands are inherently hard to remove in Commander, so a high stickiness figure here is expected. The small fraction that leave the battlefield likely reflects exile effects or sacrifice synergies rather than targeted removal aimed at this specific land.