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Scorched Geyser card art
Live Play Data

Scorched Geyser

Land — Island Mountain · Marvel Super Heroes Commander (MSC)
12%
Live Inclusion
Times Brought
936
Decks Running
478
Median Cast Turn
4
Drawn → Played
80%
Format

First-cast turn

n=205
17%
T1
8%
T2
11%
T3
15%
T4
13%
T5
30%
T6-9
7%
T10+
Median 4 P25 3 · P75 7 · max 15
Cast same turn as drawn 48%

The "good card" funnel

937 brought · 414 players
Brought to game
937
Ever drawn
257
Reached battlefield
205
Still on board at game end
192

Once cast, 94% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.8pp

Players who cast this card win 24% of the time (n=181) , vs 22% when it never left the library (n=543).

When players drew this card but left it in hand, they won 39% (n=42).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.7pp; 95% confidence interval -4.8pp to +8.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

282 instances
1.4%
Library
68.1%
Battlefield
13.8%
Graveyard
4.6%
Exile

Commanders that played this card

in tracked games
Card text
Scorched Geyser card

Scorched Geyser

Land — Island Mountain
({T}: Add {U} or {R}.) This land enters tapped unless you control two or more basic lands.
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Maxim Ruabtsev

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.