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Part of Duskmourn: House of Horror
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Creature — Crab Skeleton
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Duskmourn: House of Horror (DSK)
Live Play Data
Scrabbling Skullcrab
0%
Live Inclusion
Times Brought
107
Decks Running
44
Median Cast Turn
3
Drawn → Played
84%
Format
First-cast turn
n=21
43%
T1
0%
T2
10%
T3
5%
T4
5%
T5
29%
T6-9
10%
T10+
Median
3
P25
1
· P75
8
· max
13
On curve
43%
(9 / 21 cast on T1)
The "good card" funnel
110 brought · 42 playersBrought to game
110
Ever drawn
25
Reached battlefield
21
Still on board at game end
14
Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -19.3pp
Players who cast this card win 32% of the time (n=18) , vs 27% when it never left the library (n=60).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.9pp; 95% confidence interval -19.3pp to +29.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
40 instances7.5%
Library
35.0%
Battlefield
42.5%
Graveyard
7.5%
Exile
Commanders that played this card
in tracked games-
1
Homer, the Hermit
27 decks
-
2
The Master of Keys
8 decks
-
3
Marina Vendrell
6 decks
-
4
Charix, the Raging Isle
3 decks
Card text
Scrabbling Skullcrab
Creature — Crab Skeleton
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards. (They put the top two cards of their library into their graveyard.)
0 / 3
Duskmourn: House of Horror (DSK)
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Uncommon
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Illustrated by John Tedrick
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.