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Part of Secrets of Strixhaven
·
Enchantment — Aura
·
Secrets of Strixhaven Commander (SOC)
Card Preview
Screams from Within
0%
Decklist Inclusion
Times Brought
156
Decks Running
90
In Decks
531
Decklist Inclusion
0%
Format
Card text
Screams from Within
Enchantment — Aura
Enchant creature
Enchanted creature gets -1/-1.
When enchanted creature dies, return this card from your graveyard to the battlefield.
Secrets of Strixhaven Commander (SOC)
·
Uncommon
·
Illustrated by Diego Gisbert
Final zone distribution
54 instances35.2%
Battlefield
14.8%
Graveyard
18.5%
Exile
31.5%
Hand
Commanders that played this card
in tracked games-
1
Killian, Decisive Mentor
71 decks
-
2
Eriette of the Charmed Apple
7 decks
-
3
Massacre Girl, Known Killer
3 decks
-
4
Vren, the Relentless
2 decks
-
5
Ardenn, Intrepid Archaeologist
1 decks
-
6
Baron Helmut Zemo
1 decks
-
7
Kambal, Profiteering Mayor
1 decks
-
8
Killian, Ink Duelist
1 decks
-
9
Scriv, the Obligator
1 decks
-
10
Shadrix Silverquill
1 decks
The "good card" funnel
156 brought · 87 playersBrought to game
156
Ever drawn
49
Reached battlefield
28
Still on board at game end
19
Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.8pp
Players who cast this card win 18% of the time (n=26) , vs 17% when it never left the library (n=94).
When players drew this card but left it in hand, they won 24% (n=17) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +1.4pp; 95% confidence interval -12.8pp to +15.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=28
0%
T1
4%
T2
4%
T3
0%
T4
25%
T5
57%
T6-9
11%
T10+
Median
7.0
P25
5
· P75
8
· max
14
On curve
7%
(1 / 28 cast on T3)
Cast same turn as drawn
32%
28 of 100 times cast
28%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.