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Part of The Lost Caverns of Ixalan
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Creature — Dinosaur
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The Lost Caverns of Ixalan (LCI)
Live Play Data
Scytheclaw Raptor
1%
Live Inclusion
Times Brought
531
Decks Running
237
Median Cast Turn
5.0
Drawn → Played
72%
Format
First-cast turn
n=88
1%
T1
5%
T2
20%
T3
14%
T4
18%
T5
34%
T6-9
8%
T10+
Median
5.0
P25
3
· P75
7
· max
15
On curve
26%
(18 / 88 cast on T3)
Cast same turn as drawn
38%
The "good card" funnel
531 brought · 220 playersBrought to game
531
Ever drawn
122
Reached battlefield
88
Still on board at game end
38
Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.9pp
Players who cast this card win 24% of the time (n=82) , vs 16% when it never left the library (n=362).
When players drew this card but left it in hand, they won 5% (n=29).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.1pp; 95% confidence interval -0.9pp to +17.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
136 instances2.2%
Library
27.9%
Battlefield
37.5%
Graveyard
8.8%
Exile
Commanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
36 decks
-
2
Gishath, Sun's Avatar
28 decks
-
3
Ruric Thar, the Unbowed
20 decks
-
4
Yurlok of Scorch Thrash
17 decks
-
5
Indoraptor, the Perfect Hybrid
15 decks
-
6
The Lord of Pain
9 decks
-
7
Ojer Axonil, Deepest Might // Temple of Power
8 decks
-
8
Daredevil, Fearless Fighter
6 decks
-
9
Zo-Zu the Punisher
6 decks
-
10
Mogis, God of Slaughter
5 decks
Card text
Scytheclaw Raptor
Creature — Dinosaur
Whenever a player casts a spell, if it's not their turn, this creature deals 4 damage to them.
4 / 3
The Lost Caverns of Ixalan (LCI)
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Uncommon
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Illustrated by John Tedrick
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.