Sea Gate Restoration // Sea Gate, Reborn
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
66 instancesCommanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
9 decks
-
2
Yuriko, the Tiger's Shadow
7 decks
-
3
Quandrix, the Proof
5 decks
-
4
Wilhelt, the Rotcleaver
5 decks
-
5
Jadzi, Oracle of Arcavios // Journey to the Oracle
4 decks
-
6
Vivi Ornitier
4 decks
-
7
Eluge, the Shoreless Sea
3 decks
-
8
Kiora, Sovereign of the Deep
3 decks
-
9
Marvo, Deep Operative
3 decks
-
10
The Eleventh Doctor
3 decks
The "good card" funnel
256 brought · 102 playersOnce cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 29% of the time (n=39) , vs 23% when it never left the library (n=163).
When players drew this card but left it in hand, they won 34% (n=16) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.1pp; 95% confidence interval -2.2pp to +14.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=42Full analysis unlocks as more games are tracked. Stats refresh nightly.