Live Play Data
Sea Gate Restoration // Sea Gate, Reborn
Sorcery // Land
·
Zendikar Rising (ZNR)
4%
Live Inclusion
Times Brought
1639
Decks Running
773
Median Cast Turn
6
Drawn → Played
59%
Format
First-cast turn
n=261
4%
T1
5%
T2
5%
T3
8%
T4
13%
T5
57%
T6-9
8%
T10+
Median
6
P25
5
· P75
8
· max
15
On curve
70%
(47 / 261 cast on T7)
Cast same turn as drawn
42%
The "good card" funnel
1639 brought · 609 playersBrought to game
1639
Ever drawn
445
Reached battlefield
261
Still on board at game end
98
Once cast, 38% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.8pp
Players who cast this card win 39% of the time (n=235) , vs 27% when it never left the library (n=1017).
When players drew this card but left it in hand, they won 31% (n=169).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.3pp; 95% confidence interval +5.8pp to +18.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
491 instances5.9%
Library
20.0%
Battlefield
38.9%
Graveyard
6.9%
Exile
Commanders that played this card
in tracked games-
1
Yuriko, the Tiger's Shadow
32 decks
-
2
Whtz, the Bibliophile
23 decks
-
3
Gandalf, Party Guest
22 decks
-
4
Y'shtola, Night's Blessed
22 decks
-
5
Vivi Ornitier
21 decks
-
6
Urza, Lord High Artificer
18 decks
-
7
Eluge, the Shoreless Sea
17 decks
-
8
Marvo, Deep Operative
14 decks
-
9
Quandrix, the Proof
14 decks
-
10
Ms. Bumbleflower
12 decks
Card text
Sea Gate Restoration
Sorcery
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
Sea Gate, Reborn
Land
As this land enters, you may pay 3 life. If you don't, it enters tapped.
: Add
.
Zendikar Rising (ZNR)
·
Mythic
·
Illustrated by Adam Paquette
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.