Live Play Data
Sea Gate Restoration // Sea Gate, Reborn
Sorcery // Land
·
Zendikar Rising (ZNR)
4%
Live Inclusion
Times Brought
1074
Decks Running
514
Median Cast Turn
6
Drawn → Played
59%
Format
First-cast turn
n=167
5%
T1
2%
T2
4%
T3
8%
T4
13%
T5
57%
T6-9
10%
T10+
Median
6
P25
5
· P75
8
· max
13
On curve
67%
(27 / 167 cast on T7)
Cast same turn as drawn
47%
The "good card" funnel
1074 brought · 421 playersBrought to game
1074
Ever drawn
284
Reached battlefield
167
Still on board at game end
61
Once cast, 37% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.4pp
Players who cast this card win 38% of the time (n=147) , vs 27% when it never left the library (n=665).
When players drew this card but left it in hand, they won 30% (n=108).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.2pp; 95% confidence interval +2.4pp to +18.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
315 instances6.3%
Library
19.4%
Battlefield
38.1%
Graveyard
7.9%
Exile
Commanders that played this card
in tracked games-
1
Gandalf, Party Guest
19 decks
-
2
Y'shtola, Night's Blessed
18 decks
-
3
Yuriko, the Tiger's Shadow
18 decks
-
4
Whtz, the Bibliophile
14 decks
-
5
Marvo, Deep Operative
13 decks
-
6
Vivi Ornitier
11 decks
-
7
Ms. Bumbleflower
10 decks
-
8
Namor the Sub-Mariner
10 decks
-
9
Urza, Lord High Artificer
10 decks
-
10
Eluge, the Shoreless Sea
9 decks
Card text
Sea Gate Restoration
Sorcery
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
Sea Gate, Reborn
Land
As this land enters, you may pay 3 life. If you don't, it enters tapped.
: Add
.
Zendikar Rising (ZNR)
·
Mythic
·
Illustrated by Adam Paquette
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.