Sea Gate Restoration // Sea Gate, Reborn card art
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Sea Gate Restoration // Sea Gate, Reborn

Sorcery // Land · Zendikar Rising (ZNR)
2%
Decklist Inclusion
Times Brought
354
Decks Running
187
In Decks
1531
Decklist Inclusion
2%
Format

Final zone distribution

106 instances
5.7%
Library
25.5%
Battlefield
37.7%
Graveyard
7.5%
Exile

The "good card" funnel

354 brought · 157 players
Brought to game
354
Ever drawn
94
Reached battlefield
58
Still on board at game end
27

Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.7pp

Players who cast this card win 31% of the time (n=56) , vs 28% when it never left the library (n=235).

When players drew this card but left it in hand, they won 44% (n=33) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +3.4pp; 95% confidence interval -8.7pp to +15.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=58
10%
T1
2%
T2
2%
T3
10%
T4
10%
T5
57%
T6-9
9%
T10+
Median 6.0 P25 5 · P75 8 · max 12
On curve 64% (7 / 58 cast on T7) Cast same turn as drawn 55%
58 of 100 times cast 57%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.