Sea Gate Restoration // Sea Gate, Reborn card art
Live Play Data

Sea Gate Restoration // Sea Gate, Reborn

Sorcery // Land · Zendikar Rising (ZNR)
4%
Live Inclusion
Times Brought
1639
Decks Running
773
Median Cast Turn
6
Drawn → Played
59%
Format

First-cast turn

n=261
4%
T1
5%
T2
5%
T3
8%
T4
13%
T5
57%
T6-9
8%
T10+
Median 6 P25 5 · P75 8 · max 15
On curve 70% (47 / 261 cast on T7) Cast same turn as drawn 42%

The "good card" funnel

1639 brought · 609 players
Brought to game
1639
Ever drawn
445
Reached battlefield
261
Still on board at game end
98

Once cast, 38% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +5.8pp

Players who cast this card win 39% of the time (n=235) , vs 27% when it never left the library (n=1017).

When players drew this card but left it in hand, they won 31% (n=169).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +12.3pp; 95% confidence interval +5.8pp to +18.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

491 instances
5.9%
Library
20.0%
Battlefield
38.9%
Graveyard
6.9%
Exile

Commanders that played this card

in tracked games
Card text
Sea Gate Restoration // Sea Gate, Reborn card Sea Gate Restoration // Sea Gate, Reborn back face

Sea Gate Restoration

{4} {U} {U} {U}
Sorcery
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.

Sea Gate, Reborn

Land
As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {U}.
Zendikar Rising (ZNR) · Mythic · Illustrated by Adam Paquette

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.