Sea Gate Restoration // Sea Gate, Reborn
4% of tracked Commander decks run Sea Gate Restoration, and when a copy hits the battlefield, the caster wins 38% of the time compared to 28% when the card stays buried in the library.
Sea Gate Restoration sits in 4% of the 8419 Commander decks tracked on Playgroup Live. Its double life as a land backs every blue deck that wants a late-game refuel without sacrificing a deck slot to a dead draw early on.
The modal split matters for reading its numbers. When the sorcery face resolves, the caster wins 38% of the time against a baseline of 28% for decks where the card never surfaced. That +10.3-point directional lift is encouraging, though the confidence interval on a sample this size means we should call it an early signal rather than a settled fact. The median first cast lands on turn 7, reflecting how players hold the card until they are ready to empty their hand into a fresh grip.
The commander spread is broad. 283 distinct players have brought Sea Gate Restoration to a tracked game, and no single player accounts for more than 3% of all instances. That breadth suggests the card is genuinely widespread in blue shells rather than carried by one prolific player's results.
- 4% of tracked Commander decks include Sea Gate Restoration
- T7 median first-cast turn for the sorcery face
- 59% of drawn copies were cast before the game ended
- 38% win rate in games where the sorcery face resolved
- 283 distinct players have brought this card to a tracked game
- +10.3pp directional win-rate lift when cast versus never touched
First-cast turn
n=105The "good card" funnel
657 brought · 283 playersOf 657 copies brought to games, 179 were drawn, 105 of those resolved as spells, and a portion stayed on the battlefield as a land through end of game, a chain that reflects both faces of the modal card seeing real use.
Players who cast this card win 38% of the time (n=97) , vs 28% when it never left the library (n=419).
When players drew this card but left it in hand, they won 37% (n=69) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +10.3pp; 95% confidence interval +0.6pp to +19.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
195 instancesMost Sea Gate Restoration copies finish in the graveyard after the sorcery resolves or on the battlefield as a land, with only a small fraction ending the game still in the library, which reflects how reliably the card sees play when drawn.
Commanders that played this card
in tracked games-
1
Yuriko, the Tiger's Shadow
12 decks
-
2
Gandalf, Party Guest
10 decks
-
3
Namor the Sub-Mariner
9 decks
-
4
Quandrix, the Proof
9 decks
-
5
Marvo, Deep Operative
8 decks
-
6
Ms. Bumbleflower
8 decks
-
7
Y'shtola, Night's Blessed
8 decks
-
8
Eluge, the Shoreless Sea
6 decks
-
9
Maelstrom Wanderer
6 decks
-
10
Vivi Ornitier
6 decks
The commander list spans blue-black, blue-red, blue-green, and mono-blue shells, with 283 distinct players contributing, showing the card is spread across the broader blue Commander meta rather than concentrated in a single archetype.