collections_bookmark Part of Commander Legends: Battle for Baldur's Gate auto_awesome #3 in Azorius Commander Staples
Sea of Clouds card art
Live Play Data

Sea of Clouds

Land · Commander Legends: Battle for Baldur's Gate (CLB)
21%
Live Inclusion
Times Brought
3093
Decks Running
1493
Median Cast Turn
3
Drawn → Played
80%
Format

First-cast turn

n=697
22%
T1
15%
T2
13%
T3
10%
T4
8%
T5
26%
T6-9
5%
T10+
Median 3 P25 2 · P75 6 · max 19
Cast same turn as drawn 63%

The "good card" funnel

3097 brought · 1084 players
Brought to game
3097
Ever drawn
872
Reached battlefield
697
Still on board at game end
642

Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +1.5pp

Players who cast this card win 30% of the time (n=645) , vs 25% when it never left the library (n=1889).

When players drew this card but left it in hand, they won 41% (n=160).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.3pp; 95% confidence interval +1.5pp to +9.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

948 instances
3.3%
Library
67.7%
Battlefield
12.1%
Graveyard
3.6%
Exile

Commanders that played this card

in tracked games
Card text
Sea of Clouds card

Sea of Clouds

Land
This land enters tapped unless you have two or more opponents. {T}: Add {W} or {U}.
Commander Legends: Battle for Baldur's Gate (CLB) · Rare · Illustrated by Matt Gaser

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.