Sea of Clouds
Sea of Clouds appears in 20% of tracked multiplayer Commander decks on Playgroup Live, and 83% of drawn copies reach the battlefield, median first-cast turn 3.
Sea of Clouds is a Azorius (white-blue) dual land that enters untapped in any multiplayer Commander game, making it a near-automatic include for any deck that can run it. Playgroup Live tracks it in 20% of eligible decks across 584 multiplayer games, with 364 of 1789 tracked decks sleeving it up.
The practical picture is clean: players who draw it cast it 83% of the time, and once it resolves, it stays on the battlefield 92% of the time through end of game. Median first cast lands on turn 3, reflecting the typical pattern of playing it early as part of a regular land drop. The largest single contributor accounts for 6% of all tracked instances, and 298 distinct players have brought it to a recorded game, so the dataset is well-spread across the player base.
Like all "Battlebond lands," Sea of Clouds is designed specifically for multiplayer pods. In a duel it enters tapped, which is a real cost. Its Commander-legal, Legacy-legal status keeps it widely accessible, and the concentration of its top commanders in blue-white and three-color blue-white-X shells confirms it is filling a straightforward mana-fixing role across a broad slice of the format.
- 20% of tracked multiplayer Commander decks include Sea of Clouds
- 83% of drawn copies are cast before the game ends
- T3 median first-cast turn
- 92% battlefield stickiness once it resolves
- 298 distinct players have brought it to a tracked game, a well-spread sample
- 29% draw rate across participations where the card was in the deck
First-cast turn
n=155The "good card" funnel
638 brought · 298 playersOf 638 copies brought to multiplayer games, 186 were drawn, 155 of those were cast, and the large majority remained on the battlefield through end of game.
Players who cast this card win 24% of the time (n=155) , vs 27% when it never left the library (n=409).
When players drew this card but left it in hand, they won 31% (n=31) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -3.6pp; 95% confidence interval -11.0pp to +3.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
204 instancesThe vast majority of Sea of Clouds copies that reach the battlefield stay there, consistent with lands being difficult to remove. Most copies that never leave the library simply were not drawn in a 100-card singleton deck.
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
15 decks
-
2
Ms. Bumbleflower
12 decks
-
3
Jin Sakai, Ghost of Tsushima
9 decks
-
4
Marneus Calgar
9 decks
-
5
Arcades, the Strategist
8 decks
-
6
Aragorn, the Uniter
7 decks
-
7
Atraxa, Praetors' Voice
7 decks
-
8
Hope Estheim
7 decks
-
9
Oloro, Ageless Ascetic
7 decks
-
10
Éowyn, Shieldmaiden
6 decks
The commander list skews strongly toward blue-white and blue-white-X shells, confirming Sea of Clouds fills a mana-fixing role across a wide but color-bound slice of the format rather than concentrating in any single archetype.