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Part of Commander Legends: Battle for Baldur's Gate
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#5 in Azorius Commander Staples
Live Play Data
Sea of Clouds
Land
·
Commander Legends: Battle for Baldur's Gate (CLB)
21%
Live Inclusion
Times Brought
6659
Decks Running
2771
Median Cast Turn
3
Drawn → Played
79%
Format
First-cast turn
n=1441
22%
T1
16%
T2
12%
T3
10%
T4
8%
T5
27%
T6-9
5%
T10+
Median
3
P25
2
· P75
6
· max
20
Cast same turn as drawn
63%
The "good card" funnel
6666 brought · 1861 playersBrought to game
6666
Ever drawn
1830
Reached battlefield
1441
Still on board at game end
1339
Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.4pp
Players who cast this card win 33% of the time (n=1314) , vs 26% when it never left the library (n=4073).
When players drew this card but left it in hand, they won 40% (n=344).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.1pp; 95% confidence interval +4.4pp to +9.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
2015 instances3.1%
Library
66.5%
Battlefield
12.8%
Graveyard
3.8%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
129 decks
-
2
Jin Sakai, Ghost of Tsushima
77 decks
-
3
Ms. Bumbleflower
72 decks
-
4
Marneus Calgar
62 decks
-
5
Arcades, the Strategist
61 decks
-
6
Atraxa, Praetors' Voice
59 decks
-
7
Oloro, Ageless Ascetic
56 decks
-
8
Whtz, the Bibliophile
54 decks
-
9
The Ur-Sphinx
52 decks
-
10
Grand Arbiter Augustin IV
47 decks
Card text
Sea of Clouds
Land
This land enters tapped unless you have two or more opponents.
: Add
or
.
Commander Legends: Battle for Baldur's Gate (CLB)
·
Rare
·
Illustrated by Matt Gaser
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.