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Part of Commander Legends: Battle for Baldur's Gate
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Sea of Clouds
Land
·
Commander Legends: Battle for Baldur's Gate (CLB)
Times Brought
190
Decks Running
120
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
63 instances68.3%
Battlefield
11.1%
Graveyard
20.6%
Hand
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
12 decks
-
2
Mendicant Core, Guidelight
5 decks
-
3
Shorikai, Genesis Engine
5 decks
-
4
Atraxa, Praetors' Voice
4 decks
-
5
Hope Estheim
4 decks
-
6
Arthur, Marigold Knight
3 decks
-
7
Choco, Seeker of Paradise
3 decks
-
8
Grand Arbiter Augustin IV
3 decks
-
9
Queza, Augur of Agonies
3 decks
-
10
Tidus, Yuna's Guardian
3 decks
The "good card" funnel
190 brought · 105 playersBrought to game
190
Ever drawn
57
Reached battlefield
46
Still on board at game end
43
Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.3pp
Players who cast this card win 22% of the time (n=45) , vs 23% when it never left the library (n=118).
Observed gap -1.0pp; 95% confidence interval -9.3pp to +7.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=46
30%
T1
13%
T2
17%
T3
9%
T4
9%
T5
15%
T6-9
7%
T10+
Median
3.0
P25
1
· P75
5
· max
12
Cast same turn as drawn
67%
46 of 100 times cast
46%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.