collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Seasoned Dungeoneer card art
Live Play Data

Seasoned Dungeoneer

{3} {W} · Creature — Human Warrior · Commander Legends: Battle for Baldur's Gate (CLB)
1%
Live Inclusion
Times Brought
196
Decks Running
80
Median Cast Turn
6.0
Drawn → Played
73%
Format

First-cast turn

n=30
0%
T1
0%
T2
7%
T3
17%
T4
20%
T5
47%
T6-9
10%
T10+
Median 6.0 P25 5 · P75 8 · max 13
On curve 23% (5 / 30 cast on T4) Cast same turn as drawn 30%

The "good card" funnel

196 brought · 90 players
Brought to game
196
Ever drawn
41
Reached battlefield
30
Still on board at game end
17

Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +1.9pp

Players who cast this card win 45% of the time (n=28) , vs 23% when it never left the library (n=124).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +21.5pp; 95% confidence interval +1.9pp to +41.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

44 instances
38.6%
Battlefield
36.4%
Graveyard
6.8%
Exile
18.2%
Hand

Commanders that played this card

in tracked games
Card text
Seasoned Dungeoneer card

Seasoned Dungeoneer

{3} {W}
Creature — Human Warrior
When this creature enters, you take the initiative. Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
3 / 4
Commander Legends: Battle for Baldur's Gate (CLB) · Rare · Illustrated by John Stanko

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.