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Part of Bloomburrow
·
Instant
·
Innistrad Remastered (INR)
Live Play Data
Second Harvest
5%
Live Inclusion
Times Brought
2171
Decks Running
1015
Median Cast Turn
7
Drawn → Played
52%
Format
First-cast turn
n=239
0%
T1
0%
T2
0%
T3
3%
T4
9%
T5
69%
T6-9
18%
T10+
Median
7
P25
6
· P75
9
· max
17
On curve
4%
(7 / 239 cast on T4)
Cast same turn as drawn
27%
The "good card" funnel
2171 brought · 851 playersBrought to game
2171
Ever drawn
457
Reached battlefield
239
Still on board at game end
41
≥ +8.3pp
Players who cast this card win 39% of the time (n=220) , vs 25% when it never left the library (n=1456).
When players drew this card but left it in hand, they won 21% (n=201).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.8pp; 95% confidence interval +8.3pp to +21.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
492 instances3.5%
Library
8.3%
Battlefield
42.9%
Graveyard
4.5%
Exile
Commanders that played this card
in tracked games-
1
Hazel of the Rootbloom
71 decks
-
2
Chatterfang, Squirrel General
64 decks
-
3
The Unbeatable Squirrel Girl
58 decks
-
4
Baylen, the Haymaker
57 decks
-
5
Rin and Seri, Inseparable
41 decks
-
6
Shroofus Sproutsire
40 decks
-
7
Witherbloom, the Balancer
37 decks
-
8
Roxanne, Starfall Savant
30 decks
-
9
Aerid Konstrari
22 decks
-
10
Uugguu, the Omniplasm
22 decks
Card text
Second Harvest
Instant
For each token you control, create a token that's a copy of that permanent.
Innistrad Remastered (INR)
·
Rare
·
Illustrated by Matt Stewart
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.