Secret Tunnel card art
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Secret Tunnel

Land — Cave · Avatar: The Last Airbender (TLA)
Times Brought
789
Decks Running
375
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Secret Tunnel card

Secret Tunnel

Land — Cave
This land can't be blocked. {T}: Add {C}. {4}, {T}: Two target creatures you control that share a creature type can't be blocked this turn.
Avatar: The Last Airbender (TLA) · Rare · Illustrated by Alexander Forssberg

Final zone distribution

178 instances
2.2%
Library
74.7%
Battlefield
7.9%
Graveyard
2.8%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

790 brought · 313 players
Brought to game
790
Ever drawn
168
Reached battlefield
143
Still on board at game end
133

Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.2pp

Players who cast this card win 29% of the time (n=110) , vs 24% when it never left the library (n=464).

When players drew this card but left it in hand, they won 35% (n=20).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.0pp; 95% confidence interval -0.2pp to +10.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=143
15%
T1
13%
T2
13%
T3
14%
T4
9%
T5
32%
T6-9
3%
T10+
Median 4 P25 2 · P75 6 · max 15
Cast same turn as drawn 46%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.