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Part of Fallout
·
Artifact Creature — Robot
·
Fallout (PIP)
Card Preview
Securitron Squadron
0%
Decklist Inclusion
Times Brought
178
Decks Running
91
In Decks
589
Decklist Inclusion
0%
Format
Card text
Securitron Squadron
Artifact Creature — Robot
Squad
(As an additional cost to cast this spell, you may pay
any number of times. When this creature enters, create that many tokens that are copies of it.)
Vigilance
Whenever a creature token you control enters, put a +1/+1 counter on it.
2 / 2
Fallout (PIP)
·
Rare
·
Illustrated by Jonas De Ro
Final zone distribution
45 instances2.2%
Library
26.7%
Battlefield
33.3%
Graveyard
6.7%
Exile
Commanders that played this card
in tracked games-
1
Mr. House, President and CEO
40 decks
-
2
Caesar, Legion's Emperor
34 decks
-
3
Lucy MacLean, Positively Armed
5 decks
-
4
Gut, True Soul Zealot
2 decks
-
5
Kambal, Profiteering Mayor
2 decks
-
6
Soundwave, Sonic Spy // Soundwave, Superior Captain
2 decks
-
7
Craig Boone, Novac Guard
1 decks
-
8
Dyadrine, Synthesis Amalgam
1 decks
-
9
Ekthi, Contaminator Priest
1 decks
-
10
Liberty Prime, Recharged
1 decks
The "good card" funnel
178 brought · 92 playersBrought to game
178
Ever drawn
42
Reached battlefield
27
Still on board at game end
12
Once cast, 44% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.3pp
Players who cast this card win 29% of the time (n=25) , vs 17% when it never left the library (n=113).
Observed gap +11.8pp; 95% confidence interval -7.3pp to +30.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=27
4%
T1
30%
T2
4%
T3
0%
T4
22%
T5
30%
T6-9
11%
T10+
Median
5
P25
2
· P75
7
· max
12
On curve
33%
(8 / 27 cast on T2)
Cast same turn as drawn
27%
27 of 100 times cast
27%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.