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Part of Fallout
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Artifact Creature — Robot
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Fallout (PIP)
Live Play Data
Securitron Squadron
1%
Live Inclusion
Times Brought
536
Decks Running
232
Median Cast Turn
6
Drawn → Played
67%
Format
First-cast turn
n=77
0%
T1
16%
T2
3%
T3
9%
T4
14%
T5
38%
T6-9
21%
T10+
Median
6
P25
4
· P75
9
· max
12
On curve
16%
(12 / 77 cast on T2)
Cast same turn as drawn
27%
The "good card" funnel
536 brought · 226 playersBrought to game
536
Ever drawn
115
Reached battlefield
77
Still on board at game end
36
Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.4pp
Players who cast this card win 21% of the time (n=74) , vs 19% when it never left the library (n=340).
When players drew this card but left it in hand, they won 20% (n=31).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.3pp; 95% confidence interval -7.4pp to +12.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
125 instances4.8%
Library
28.8%
Battlefield
28.8%
Graveyard
10.4%
Exile
Commanders that played this card
in tracked games-
1
Caesar, Legion's Emperor
98 decks
-
2
Mr. House, President and CEO
83 decks
-
3
Lucy MacLean, Positively Armed
10 decks
-
4
Kambal, Profiteering Mayor
4 decks
-
5
Gut, True Soul Zealot
3 decks
-
6
Soundwave, Sonic Spy // Soundwave, Superior Captain
3 decks
-
7
Liberty Prime, Recharged
2 decks
-
8
Marneus Calgar
2 decks
-
9
Yes Man, Personal Securitron
2 decks
-
10
Anim Pakal, Thousandth Moon
1 decks
Card text
Securitron Squadron
Artifact Creature — Robot
Squad
(As an additional cost to cast this spell, you may pay
any number of times. When this creature enters, create that many tokens that are copies of it.)
Vigilance
Whenever a creature token you control enters, put a +1/+1 counter on it.
2 / 2
Fallout (PIP)
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Rare
·
Illustrated by Jonas De Ro
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.