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Part of Fallout
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Artifact Creature — Robot
·
Fallout (PIP)
Live Play Data
Securitron Squadron
1%
Live Inclusion
Times Brought
413
Decks Running
191
Median Cast Turn
6
Drawn → Played
66%
Format
First-cast turn
n=59
3%
T1
15%
T2
3%
T3
3%
T4
15%
T5
42%
T6-9
17%
T10+
Median
6
P25
4
· P75
8
· max
12
On curve
19%
(9 / 59 cast on T2)
Cast same turn as drawn
32%
The "good card" funnel
413 brought · 188 playersBrought to game
413
Ever drawn
89
Reached battlefield
59
Still on board at game end
27
Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.6pp
Players who cast this card win 20% of the time (n=56) , vs 19% when it never left the library (n=267).
When players drew this card but left it in hand, they won 23% (n=27).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.4pp; 95% confidence interval -9.6pp to +12.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
95 instances4.2%
Library
28.4%
Battlefield
30.5%
Graveyard
8.4%
Exile
Commanders that played this card
in tracked games-
1
Caesar, Legion's Emperor
76 decks
-
2
Mr. House, President and CEO
73 decks
-
3
Lucy MacLean, Positively Armed
9 decks
-
4
Kambal, Profiteering Mayor
4 decks
-
5
Gut, True Soul Zealot
3 decks
-
6
Soundwave, Sonic Spy // Soundwave, Superior Captain
3 decks
-
7
Liberty Prime, Recharged
2 decks
-
8
Yes Man, Personal Securitron
2 decks
-
9
Anim Pakal, Thousandth Moon
1 decks
-
10
Anti-Venom, Horrifying Healer
1 decks
Card text
Securitron Squadron
Artifact Creature — Robot
Squad
(As an additional cost to cast this spell, you may pay
any number of times. When this creature enters, create that many tokens that are copies of it.)
Vigilance
Whenever a creature token you control enters, put a +1/+1 counter on it.
2 / 2
Fallout (PIP)
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Rare
·
Illustrated by Jonas De Ro
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.