Sedgemoor Witch card art
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Sedgemoor Witch

{2} {B} · Creature — Human Warlock · Strixhaven: School of Mages (STX)
1%
Decklist Inclusion
Times Brought
230
Decks Running
123
In Decks
741
Decklist Inclusion
1%
Format
Card text
Sedgemoor Witch card

Sedgemoor Witch

{2} {B}
Creature — Human Warlock
Menace Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.) Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
3 / 2
Strixhaven: School of Mages (STX) · Rare · Illustrated by Igor Kieryluk

Final zone distribution

55 instances
1.8%
Library
38.2%
Battlefield
32.7%
Graveyard
1.8%
Exile

The "good card" funnel

230 brought · 115 players
Brought to game
230
Ever drawn
51
Reached battlefield
32
Still on board at game end
21

Once cast, 66% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.6pp

Players who cast this card win 39% of the time (n=30) , vs 30% when it never left the library (n=152).

Observed gap +8.4pp; 95% confidence interval -9.6pp to +26.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=32
3%
T1
6%
T2
16%
T3
13%
T4
16%
T5
38%
T6-9
9%
T10+
Median 5.0 P25 4 · P75 6 · max 11
On curve 25% (5 / 32 cast on T3) Cast same turn as drawn 35%
32 of 100 times cast 32%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.