Card Preview
Sedgemoor Witch
1%
Decklist Inclusion
Times Brought
230
Decks Running
123
In Decks
741
Decklist Inclusion
1%
Format
Card text
Sedgemoor Witch
Creature — Human Warlock
Menace
Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
3 / 2
Strixhaven: School of Mages (STX)
·
Rare
·
Illustrated by Igor Kieryluk
Final zone distribution
55 instances1.8%
Library
38.2%
Battlefield
32.7%
Graveyard
1.8%
Exile
Commanders that played this card
in tracked games-
1
Witherbloom, the Balancer
36 decks
-
2
Silverquill, the Disputant
22 decks
-
3
Judith, Carnage Connoisseur
10 decks
-
4
Dina, Soul Steeper
6 decks
-
5
Blech, Loafing Pest
5 decks
-
6
Fire Lord Azula
5 decks
-
7
Lord of the Nazgûl
4 decks
-
8
Toshiro Umezawa
3 decks
-
9
Beledros Witherbloom
2 decks
-
10
Extus, Oriq Overlord // Awaken the Blood Avatar
2 decks
The "good card" funnel
230 brought · 115 playersBrought to game
230
Ever drawn
51
Reached battlefield
32
Still on board at game end
21
Once cast, 66% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.6pp
Players who cast this card win 39% of the time (n=30) , vs 30% when it never left the library (n=152).
Observed gap +8.4pp; 95% confidence interval -9.6pp to +26.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=32
3%
T1
6%
T2
16%
T3
13%
T4
16%
T5
38%
T6-9
9%
T10+
Median
5.0
P25
4
· P75
6
· max
11
On curve
25%
(5 / 32 cast on T3)
Cast same turn as drawn
35%
32 of 100 times cast
32%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.