Live Play Data
Sedgemoor Witch
1%
Live Inclusion
Times Brought
363
Decks Running
192
Median Cast Turn
5.0
Drawn → Played
67%
Format
First-cast turn
n=60
2%
T1
10%
T2
13%
T3
18%
T4
10%
T5
32%
T6-9
15%
T10+
Median
5.0
P25
4
· P75
8
· max
13
On curve
25%
(8 / 60 cast on T3)
Cast same turn as drawn
29%
The "good card" funnel
363 brought · 176 playersBrought to game
363
Ever drawn
89
Reached battlefield
60
Still on board at game end
39
Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -15.5pp
Players who cast this card win 29% of the time (n=53) , vs 32% when it never left the library (n=231).
When players drew this card but left it in hand, they won 38% (n=25).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.5pp; 95% confidence interval -15.5pp to +10.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
95 instances2.1%
Library
41.1%
Battlefield
30.5%
Graveyard
3.2%
Exile
Commanders that played this card
in tracked games-
1
Witherbloom, the Balancer
54 decks
-
2
Silverquill, the Disputant
33 decks
-
3
Judith, Carnage Connoisseur
17 decks
-
4
Blech, Loafing Pest
10 decks
-
5
Fire Lord Azula
10 decks
-
6
Dina, Soul Steeper
6 decks
-
7
Extus, Oriq Overlord // Awaken the Blood Avatar
5 decks
-
8
Lord of the Nazgûl
5 decks
-
9
Toshiro Umezawa
3 decks
-
10
Zevlor, Elturel Exile
3 decks
Card text
Sedgemoor Witch
Creature — Human Warlock
Menace
Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
3 / 2
Strixhaven: School of Mages (STX)
·
Rare
·
Illustrated by Igor Kieryluk
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.