Card Preview
Sedgemoor Witch
Times Brought
118
Decks Running
60
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Sedgemoor Witch
Creature — Human Warlock
Menace
Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
3 / 2
Strixhaven: School of Mages (STX)
·
Rare
·
Illustrated by Igor Kieryluk
Final zone distribution
28 instances60.7%
Battlefield
17.9%
Graveyard
3.6%
Exile
17.9%
Hand
Commanders that played this card
in tracked games-
1
Witherbloom, the Balancer
13 decks
-
2
Silverquill, the Disputant
11 decks
-
3
Fire Lord Azula
7 decks
-
4
Judith, Carnage Connoisseur
6 decks
-
5
Blech, Loafing Pest
4 decks
-
6
Gale, Waterdeep Prodigy
3 decks
-
7
Killian, Ink Duelist
3 decks
-
8
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
2 decks
-
9
Lord of the Nazgûl
2 decks
-
10
Toshiro Umezawa
2 decks
The "good card" funnel
118 brought · 58 playersBrought to game
118
Ever drawn
27
Reached battlefield
21
Still on board at game end
17
Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.8pp
Players who cast this card win 33% of the time (n=20) , vs 30% when it never left the library (n=69).
Observed gap +2.4pp; 95% confidence interval -9.8pp to +14.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=21
0%
T1
5%
T2
14%
T3
19%
T4
19%
T5
24%
T6-9
19%
T10+
Median
5
P25
4
· P75
6
· max
21
On curve
19%
(3 / 21 cast on T3)
Cast same turn as drawn
20%
21 of 100 times cast
21%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.