Sedgemoor Witch card art
Card Preview

Sedgemoor Witch

{2} {B} · Creature — Human Warlock · Strixhaven: School of Mages (STX)
Times Brought
285
Decks Running
144
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Sedgemoor Witch card

Sedgemoor Witch

{2} {B}
Creature — Human Warlock
Menace Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.) Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
3 / 2
Strixhaven: School of Mages (STX) · Rare · Illustrated by Igor Kieryluk

Final zone distribution

53 instances
1.9%
Library
50.9%
Battlefield
26.4%
Graveyard
5.7%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

285 brought · 130 players
Brought to game
285
Ever drawn
51
Reached battlefield
41
Still on board at game end
27

Once cast, 66% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.9pp

Players who cast this card win 31% of the time (n=34) , vs 26% when it never left the library (n=172).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.2pp; 95% confidence interval -3.9pp to +14.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=41
2%
T1
5%
T2
20%
T3
10%
T4
20%
T5
24%
T6-9
20%
T10+
Median 5 P25 3 · P75 8 · max 21
On curve 27% (8 / 41 cast on T3) Cast same turn as drawn 37%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.