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Part of March of the Machine
·
Instant
·
March of the Machine (MOM)
Live Play Data
See Double
1%
Live Inclusion
Times Brought
336
Decks Running
165
Median Cast Turn
6
Drawn → Played
59%
Format
First-cast turn
n=57
0%
T1
0%
T2
4%
T3
12%
T4
21%
T5
53%
T6-9
11%
T10+
Median
6
P25
5
· P75
8
· max
12
On curve
16%
(7 / 57 cast on T4)
Cast same turn as drawn
21%
The "good card" funnel
339 brought · 152 playersBrought to game
339
Ever drawn
96
Reached battlefield
57
Still on board at game end
3
≥ -4.2pp
Players who cast this card win 31% of the time (n=54) , vs 23% when it never left the library (n=198).
When players drew this card but left it in hand, they won 21% (n=38).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.1pp; 95% confidence interval -4.2pp to +20.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
101 instances5.9%
Library
3.0%
Battlefield
53.5%
Graveyard
3.0%
Exile
Commanders that played this card
in tracked games-
1
Riku of Many Paths
12 decks
-
2
Brudiclad, Telchor Engineer
8 decks
-
3
Orvar, the All-Form
8 decks
-
4
The Mindskinner
6 decks
-
5
Hidetsugu and Kairi
5 decks
-
6
Adrix and Nev, Twincasters
4 decks
-
7
Council of Reeds
4 decks
-
8
Lord of the Nazgûl
4 decks
-
9
Bohn, Beguiling Balladeer
3 decks
-
10
Kiora, Sovereign of the Deep
3 decks
Card text
See Double
Instant
This spell can't be copied.
Choose one. If an opponent has eight or more cards in their graveyard, you may choose both instead.
• Copy target spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
• Create a token that's a copy of target creature.
March of the Machine (MOM)
·
Rare
·
Illustrated by Marc Simonetti
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.