Seer's Sundial
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Seer's Sundial
Final zone distribution
64 instancesCommanders that played this card
in tracked games-
1
Aesi, Tyrant of Gyre Strait
24 decks
-
2
Omo, Queen of Vesuva
16 decks
-
3
Toph, the First Metalbender
14 decks
-
4
Freyalise, Llanowar's Fury
11 decks
- 5 Omnath, Locus of the Void 11 decks
-
6
Kalemne, Disciple of Iroas
8 decks
-
7
Lord Windgrace
8 decks
-
8
Obuun, Mul Daya Ancestor
5 decks
-
9
Omnath, Locus of Rage
4 decks
-
10
Koth, the Geomancer
3 decks
The "good card" funnel
253 brought · 136 playersOnce cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 21% of the time (n=27) , vs 27% when it never left the library (n=137).
When players drew this card but left it in hand, they won 26% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -5.9pp; 95% confidence interval -16.1pp to +4.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.