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Seize the Secrets card art
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Seize the Secrets

{2} {U} · Sorcery · Outlaws of Thunder Junction (OTJ)
0%
Decklist Inclusion
Times Brought
28
Decks Running
14
In Decks
92
Decklist Inclusion
0%
Format
Card text
Seize the Secrets card

Seize the Secrets

{2} {U}
Sorcery
This spell costs {1} less to cast if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Draw two cards.
Outlaws of Thunder Junction (OTJ) · Common · Illustrated by Miranda Meeks

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.