Selesnya Guildgate
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Selesnya Guildgate
Final zone distribution
163 instancesCommanders that played this card
in tracked games-
1
Child of Alara
26 decks
-
2
Go-Shintai of Life's Origin
22 decks
-
3
Arahbo, Roar of the World
18 decks
-
4
Obuun, Mul Daya Ancestor
7 decks
-
5
The Wandering Minstrel
7 decks
-
6
Codie, Vociferous Codex
6 decks
-
7
Gishath, Sun's Avatar
6 decks
-
8
Kenrith, the Returned King
6 decks
-
9
Derevi, Empyrial Tactician
5 decks
-
10
Ramos, Dragon Engine
5 decks
The "good card" funnel
589 brought · 277 playersOnce cast, 98% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 31% of the time (n=117) , vs 22% when it never left the library (n=385).
When players drew this card but left it in hand, they won 31% (n=27).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.3pp; 95% confidence interval +3.2pp to +13.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.