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Part of Murders at Karlov Manor
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Creature — Human Soldier
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Murders at Karlov Manor Commander (MKC)
Live Play Data
Selfless Squire
2%
Live Inclusion
Times Brought
338
Decks Running
183
Median Cast Turn
8
Drawn → Played
49%
Format
First-cast turn
n=43
2%
T1
0%
T2
0%
T3
5%
T4
9%
T5
51%
T6-9
33%
T10+
Median
8
P25
6
· P75
10
· max
16
On curve
7%
(2 / 43 cast on T4)
Cast same turn as drawn
12%
The "good card" funnel
338 brought · 171 playersBrought to game
338
Ever drawn
88
Reached battlefield
43
Still on board at game end
23
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.9pp
Players who cast this card win 30% of the time (n=39) , vs 23% when it never left the library (n=197).
When players drew this card but left it in hand, they won 26% (n=37).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.8pp; 95% confidence interval -8.9pp to +22.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
95 instances3.2%
Library
24.2%
Battlefield
22.1%
Graveyard
4.2%
Exile
Commanders that played this card
in tracked games-
1
Éowyn, Shieldmaiden
48 decks
-
2
Queen Marchesa
22 decks
-
3
Nelly Borca, Impulsive Accuser
13 decks
-
4
Sonic the Hedgehog
11 decks
-
5
Aragorn, King of Gondor
10 decks
-
6
Breena, the Demagogue
10 decks
-
7
Ms. Bumbleflower
7 decks
-
8
Kynaios and Tiro of Meletis
5 decks
-
9
Monk Gyatso
5 decks
-
10
Brion Stoutarm
4 decks
Card text
Selfless Squire
Creature — Human Soldier
Flash
When this creature enters, prevent all damage that would be dealt to you this turn.
Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on this creature.
1 / 1
Murders at Karlov Manor Commander (MKC)
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Rare
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Illustrated by Tony Foti
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.