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Part of Commander Masters
·
Creature — Sliver
·
Commander Masters (CMM)
Card Preview
Sentinel Sliver
Times Brought
178
Decks Running
104
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Sentinel Sliver
Creature — Sliver
Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.)
2 / 2
Commander Masters (CMM)
·
Common
·
Illustrated by Lucas Graciano
Final zone distribution
41 instances7.3%
Library
56.1%
Battlefield
14.6%
Graveyard
2.4%
Exile
Commanders that played this card
in tracked games-
1
The First Sliver
50 decks
-
2
Sliver Overlord
22 decks
-
3
Sliver Hivelord
16 decks
-
4
Sliver Gravemother
6 decks
-
5
Morophon, the Boundless
3 decks
-
6
Sliver Queen
3 decks
-
7
Rukarumel, Biologist
2 decks
-
8
Myrkul, Lord of Bones
1 decks
-
9
Tidus, Yuna's Guardian
1 decks
The "good card" funnel
178 brought · 98 playersBrought to game
178
Ever drawn
39
Reached battlefield
31
Still on board at game end
23
Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.3pp
Players who cast this card win 30% of the time (n=26) , vs 26% when it never left the library (n=110).
Observed gap +4.1pp; 95% confidence interval -6.3pp to +14.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=31
6%
T1
13%
T2
10%
T3
10%
T4
10%
T5
45%
T6-9
6%
T10+
Median
6
P25
3
· P75
7
· max
14
On curve
19%
(4 / 31 cast on T2)
Cast same turn as drawn
56%
31 of 100 times cast
31%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.