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Part of Outlaws of Thunder Junction
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Creature — Unicorn Mount
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Outlaws of Thunder Junction (OTJ)
Card Preview
Seraphic Steed
0%
Decklist Inclusion
Times Brought
89
Decks Running
33
In Decks
128
Decklist Inclusion
0%
Format
Card text
Seraphic Steed
Creature — Unicorn Mount
First strike, lifelink
Whenever this creature attacks while saddled, create a 3/3 white Angel creature token with flying.
Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
2 / 2
Outlaws of Thunder Junction (OTJ)
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Rare
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Illustrated by Jonas De Ro
Final zone distribution
29 instancesNot enough tracked games yet to show a reliable final-zone breakdown.
Commanders that played this card
in tracked games-
1
Princess Twilight Sparkle
6 decks
-
2
Jandor, Fortuned Traveler
5 decks
-
3
Rainbow Dash
5 decks
-
4
Lathiel, the Bounteous Dawn
3 decks
-
5
Caradora, Heart of Alacria
2 decks
-
6
Duskana, the Rage Mother
2 decks
-
7
Emiel the Blessed
2 decks
-
8
Wylie Duke, Atiin Hero
2 decks
-
9
Annie Flash, the Veteran
1 decks
-
10
Jinnie Fay, Jetmir's Second
1 decks
The "good card" funnel
89 brought · 35 playersBrought to game
89
Ever drawn
26
Reached battlefield
21
Still on board at game end
10
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -22.8pp
Players who cast this card win 33% of the time (n=20) , vs 32% when it never left the library (n=54).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.6pp; 95% confidence interval -22.8pp to +24.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=21
14%
T1
29%
T2
14%
T3
14%
T4
10%
T5
14%
T6-9
5%
T10+
Median
3
P25
2
· P75
5
· max
10
On curve
43%
(6 / 21 cast on T2)
Cast same turn as drawn
38%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.